CS250 Lecture Notes - Lecture 7: Ubisoft, Distinctive Software, Yaletown

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13 Jun 2018
School
Course
The Video Games Industry
Continued from last class...
Players, producers, places
Creative economy = discourse/framework comprised of → creative industries, creative class,
and creative city
Places
Industry incentives and skilled workers make Canada attractive location for game
companies, but industry has uneven geographic distribution
Nearly 90% of game firms in Canada are in BC, Quebec, and Ont
How does production of video games contribute to the transformation of space?
Vancouver is oldest of Canada’s game clusters - started with company ‘Distinctive
Software’
Many spinoff companies from these 2 companies → network
Yaletown - warehouse district → gentrification paired with corporate consolidation
Quebec has largest provincial game labour force → biggest is ubisoft → got 37% tax
discount on labour costs
Toronto - prevalence of smaller companies→ lacking large employer, so they strike out
on their own
Ontario began searching for foreign grown publisher → reached deal with ubisoft that
opened a toronto studio
Highlights:
Extent of provincial govt participation in intercity competition for game jobs -
policies, investment partnerships
Productivity / economic impact - can measure thru real estate market
Mobile capital - mobility increases as talent pool in other countries expands
Official narratives on video game production in canada puts little stock between game
content and national identity
Source of national pride seems to be located outside of the games themselves
From technological nationalism to talent nationalism → tendency to identify nations
power with cognitive/cultural __ capacity
Indie Game the movie
Viewing Questions:
1. What other films have you seen that provide a behind the scenes look at creative work?
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Document Summary

Creative economy = discourse/framework comprised of creative industries, creative class, and creative city. Industry incentives and skilled workers make canada attractive location for game companies, but industry has uneven geographic distribution. Nearly 90% of game firms in canada are in bc, quebec, and ont. Vancouver is oldest of canada"s game clusters - started with company distinctive. Many spinoff companies from these 2 companies network (cid:3243)yaletown(cid:3244) - warehouse district gentrification paired with corporate consolidation. Quebec has largest provincial game labour force biggest is ubisoft got 37% tax discount on labour costs. Toronto - prevalence of smaller companies lacking large employer, so they strike out on their own. Ontario began searching for foreign grown publisher reached deal with ubisoft that opened a toronto studio. Extent of provincial govt participation in intercity competition for game jobs - policies, investment partnerships. Productivity / economic impact - can measure thru real estate market. Mobile capital - mobility increases as talent pool in other countries expands.

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