KP161 Lecture Notes - Lecture 6: Comparator, Inductive Transfer, Motor Skill

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Make sure skills have been well learned. Use analogies (cookies in the cookie jar for basketball) Consider the skill level of the learner. Examine subcomponent of skills to determine degree of similarity>> positive transfer: Strategic and conceptual aspects of game or task (give and go) Determine if similarities exist between #1 and others. E ectiveness of a drill should be measured based on amount of positive transfer. Purpose of any drill is to transfer learning to functional context. All past experiences in uence ability to learn new skills. Past experiences can be used as comparator for new skill. Once established (old and new skills) point them out to learner. Learner not bale to do it on their own. Point out which aspects are similar and which are di erent. Practice should be very similar yo performance context. Design drills to stimulates actual performance to maximize positive transfer. Transfer more bene cial for beginner than intermediate or expert.

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