ITEC 3230 Lecture Notes - Pointing Device, The Ledger, Usability

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Having a good understanding of the problem space can help inform the design space. E. g. , what kind of interface, behaviour, functionality to provide. A set of functional goals for the system i. e. what. A set of usability goals that are most important. A set of experience goals that are relevant to the kinds of tasks the users want to perform for the particular case. system. A high-level description of how a system is organized and operates. (johnson and henderson, 2002, p. 26) How the users will understand the system. How the designers themselves will understand the system. Architects and interior designers would not think about which colour curtains to have before deciding where the windows will be placed in a new building before they start laying out their widgets (p. 28) concepts and their interrelations. Enables designers to straighten out their thinking. Provides a working strategy and a framework of general. Why not start with the nuts and bolts of.

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