SAG 105L Lecture 8: SAG 105L4 LECTURE 8

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Sag 105l4 lecture 8 digital character library. A digital character library is essential for any animation production, particularly with 2d elements. Now that we have access to digital technology, the painstaking process of cutting out hundreds of character parts heads, eyes, arms, etc has been made much simpler. Animation software packages allow us to create libraries to store all of our character elements digitally. A logical organization method is crucial, as an animation or game could have thousands, if not millions, of separate elements. Always consider the animation potential of your designs: less is more. Your characters should be easy to split up into separate elements. The more individual elements there are, the more expressive and interesting the animation will be. Once a character is designed, you can start creating the elements. Generic elements typically made first: eyes, mouth, arms, legs. These will develop as the stories for your characters evolve.

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