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Class Notes for SAG 235 at Eastern Michigan University (EMU)

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EMUSAG 235CardonFall

SAG 235 Lecture 9: SAG 235 LECTURE 9

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31 Oct 2016
4
Sag 235 lecture 9 story and character development: creating the. Story elements are an important part of the story and character development. There are
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 2: Grim Natwick, Droopy, Helen Kane

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24 Oct 2016
3
Sag 235 lecture 2 history of animation. Phenakistiscope: created in 1832 by joseph plateau, phenakistiscope is greek. To deceive or to cheat. : was the
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 6: Match Moving, Motion Capture, Computer Animation

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31 Oct 2016
2
Sag 235 lecture 6 history of animation con"t. Computer animation is considered to be closer to other animation techniques than traditional hand-drawn a
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 10: Concept Art

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31 Oct 2016
1
Sag 235 lecture 10 story and character development: creating the. Game story devices help to improve the player experience and tell a story. Game chara
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 8: Baby Boomers, Psychographic, Escapism

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31 Oct 2016
4
Sag 235 lecture 8 who plays and why. People play games for many different reasons. Some of these reasons are: social interaction, physical seclusion, c
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 7: Multiplayer Video Game, Vehicle Simulation Game

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31 Oct 2016
3
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 3: Skill

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24 Oct 2016
6
Sag 235 lecture 3 how to start your game development. You might make just one level like those in supermario, but that might even be a little ambitious
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 5: Playstation 3, Microsoft, Wii

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24 Oct 2016
5
Sag 235 lecture 5 platforms and player modes. The framework of a game is comprised of specific game aspects, such as: One platform might be an arcade m
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 4: Stop Motion, The Boxtrolls, Clay Animation

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24 Oct 2016
2
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EMUSAG 235CardonFall

SAG 235 Lecture Notes - Lecture 1: Galaxy Game, Nolan Bushnell, Fairchild Channel F

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24 Oct 2016
4
Sag 235 lecture 1 history of the gaming industry. Checkers (1956: created by arthur lee samuel, a pioneer in computer game industry. It was the first c
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