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Lecture 3

SAG 235 Lecture Notes - Lecture 3: Skill


Department
Simulation, Animation and Gaming
Course Code
SAG 235
Professor
Cardon
Lecture
3

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SAG 235 LECTURE 3 HOW TO START YOUR GAME DEVELOPMENT
Things to be careful about
Scope
o Many people pick a game engine in hopes of making their first game, but
ultimately fail.
o Games are typically made by teams of at least 40 people, sometimes more, over
the course of several years.
o Your goal with your first game cannot be some big game like Final Fantasy. You
might make just one level like those in SuperMario, but that might even be a little
ambitious.
Focus on just getting something built that you can actually play, like a
scrolling shoot game from the 1940’s.
It will be rudimentary.
It should be made as soon as possible.
Think of it as a learning exercise, not a masterpiece.
If you try to make a big project when you are just starting out, you
will get bogged down by all that needs to be done. Keep it simple.
Things to keep in mind
Resources
o Part of understanding your scope, is understanding your resources.
Constraints force us to be creative.
You are your resource, in this case.
Are you a good artist, but do not know how to code?
o Then design a game that relies more on your art skills, but
still has just enough coding for you to learn something
new.
Are you not a good artist?
o You can still make a game that requires minimal graphics.
Ideas
o Do not go into your first game with a specific idea.
It is important to learn what you, specifically, can do, and design using
your capabilities.
Make something you are fairly certain you can build with the skillset you
have now.
If you need help
Training
o Every major game engine, like Unity, have a plethora of tutorials made by people
from all around the world.
These are very useful.
o If you find yourself getting stuck and need help, go online and ask for help.
find more resources at oneclass.com
find more resources at oneclass.com
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