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Class Notes for Simulation, Animation and Gaming at Eastern Michigan University

SAG 255 Lecture Notes - Lecture 2: Brachioradialis, Abdomen, Biceps
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find more resources at oneclass.com MUSCLES AND THEIR CONNECTIONS TO BONES ● Three primary types of muscle tissue: 1. Skeletal 2. Smooth 3. Cardiac ● Muscle tissues contract a...

Simulation, Animation and Gaming
SAG 255
Faust
SAG 255 Lecture Notes - Lecture 1: Coronal Plane
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find more resources at oneclass.com BODY POSITION TERMINOLOGY Anatomic position: standing feet shoulder-width apart, palms facing outward Prone: lying belly-down Supine: lying belly-up Dorsal: back (normally in ...

Simulation, Animation and Gaming
SAG 255
Faust
SAG 255 Lecture 3: 2/7/2017
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find more resources at oneclass.com PROPORTION ● The human wingspan should equal your height. ● The human nose should be equal to your ear. ○ Place two fingers on your face, one at the top of yo...

Simulation, Animation and Gaming
SAG 255
Faust
SAG 285 Lecture 11: 285 Lecture 11
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To make the N7 logo on the side of the helmet, begin by making a small rectangle with the Box command. Make sure that AutoGrid is turned on so you can make the box directly on top of the head band. Rotate and move it arou...

Simulation, Animation and Gaming
SAG 285
Catarino
SAG 285 Lecture 14: 285 Lecture 14
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Inset the middle polygon by .2. Extrude inward by .3. Apply TurboSmooth. Create an instance and line it up on the other side. Lastly, we need to model the ey...

Simulation, Animation and Gaming
SAG 285
Catarino
SAG 285 Lecture 12: 285 Lecture 12
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Use the swift loop and extrude tools to warp the shape to match the reference. Pull vertices if necessary. Apply TurboSmooth and use the swift loop tool to help the object hold its shap...

Simulation, Animation and Gaming
SAG 285
Catarino
SAG 285 Lecture 13: 285 Lecture 13
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Use the Box tool to make the chin strap. Group everything together and move them up into place. Use the rotate tool to conform it to the shape of the helmet. Create a new layer....

Simulation, Animation and Gaming
SAG 285
Catarino
SAG 285 Lecture Notes - Lecture 9: Baseband
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Pull out the polygons that make out the part of the helmet that the Ear Cover rests on. Unhide the domes and group them together. Select all three domes. In the main toolbar, under Group, hit Group. Name the group ...

Simulation, Animation and Gaming
SAG 285
Catarino
SAG 285 Lecture 7: 285 Lecture 7
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Hide these objects. Create a new layer and name it Head Band. Create a box with a length of 30.081, a height of 24.312, and a width of 37.004. Add the Spherify modifier. Convert to an editable poly...

Simulation, Animation and Gaming
SAG 285
Catarino
SAG 285 Lecture 8: 285 Lecture 8
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Select the side polygons and begin pulling them back to make the winged part that wraps around the ear. Use extrude to help make the curves. For the next piece of the model, I will be u...

Simulation, Animation and Gaming
SAG 285
Catarino
SAG 285 Lecture Notes - Lecture 6: Baseband
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Name it Base Band. Delete some of the back polygons. Make sure to freeze the Helmet Interior. Hide the new object and the interior. Create another box with a length of 2...

Simulation, Animation and Gaming
SAG 285
Catarino
SAG 285 Lecture Notes - Lecture 10: Doubleclick
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Unfreeze the domes and base band. Ungroup the domes, and then regroup everything in the Back Domes layer together. Scale the entire group to fit within the helmet interior. Use the Mir...

Simulation, Animation and Gaming
SAG 285
Catarino
SAG 285 Lecture 4: 285 Lecture 4
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Select the polygons in front of the eye covering and hit delete. Edit the vertices to match the reference, adding swift loops if necessary. Before applying the Symmetry modifier, we need to mak...

Simulation, Animation and Gaming
SAG 285
Catarino
SAG 285 Lecture Notes - Lecture 3: Rubik'S Revenge
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Go to your Heirarchy tab next to the Modify tab. Select Affect Pivot Only, and, in the left view, drag the pivot point to the center of the model. In the Modify tab, apply the FFD...

Simulation, Animation and Gaming
SAG 285
Catarino
SAG 285 Lecture 5: 285 Lecture 5
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Use the rotate and move tool to position the object until it is lined up approximately with the where it is located on the back reference image. Delete the polygons that make up the back of the ring. ...

Simulation, Animation and Gaming
SAG 285
Catarino

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