PHYS 1601 Lecture 4: IntroPhysicsNotes 9-16-16 (Vectors and 2/3D Kinematics/Motion)
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= (ax + bx + ( y + by. Ax = 3 y = 0 y = 3. = 3 dz = vx + vy + vz k r = x + y + z. Position k dy + dt dx + dt dr = dt. Velocity v = dt dv = ax + ay + az. 4t) k ( + 1 2 + 2 3 3 k ( + 2. 12 r1 = 0 + 0 0 k vaverage = 2 + 5 3 k. Kinematics with a constant accelration dv = ax + ay + az k. 1 r = r0 + v0 + 2 t v = v0 + a t. Vx = x = x0 + vx0 + 0 t) (vx0 + ax vy = ( y0 + ay0 t) v. 2 (vx0 + vy0 + a ( x + ay. = y0 + vy0 + 0 t y.