THEA 210 Lecture Notes - Lecture 27: Sound Design

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Document Summary

Sound engineering: creating the sound environment, amplification, sound mixing, balance, organization of the sound equipment, goals of the sound designer, audibility, establishing the environment, telling the story, motivated sounds, defining mood and style, foley sounds. Sound effects created live: aiding the flow of the action and providing rhythm. Lighting design: technological advances and design innovations. Intelligent fixtures: moving lights, leds, color adapters, haze, goals of the lighting designer, providing selective visibility and focus, creating mood, defining style, establishing time and place, practical light sources, motivated light, retelling the story, crossfading, blackout. Fade: reinforcing the central image or theme of a play, establishing rhythm, key tools.

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