ANIM 250 Lecture Notes - Lecture 19: Uv Mapping, Glossary Of Computer Graphics, Simple Polygon
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Hotkeys and keyboard shortcuts are highlighted menu navigation paths are italicized. Block out with simple polygon, modify x-ray, follow reference image plane(s) Move tool > symmetry > settings > world. Difficult to model juncture at vertex of 5+ vertices. Maintain integrity of surface - transform while staying in extrude mode. Move setting > move along normal - prevents vertex from affecting curvature. Can delete half model then mirror later to ensure maximum symmetry. Make spaces between edge loops for proper deformations/room to animate. Sculpt geometry > smooth > modify opacity/strength. Model over reference image at origin, switch smooth/unsmooth and perspective/orthographic views. Construct complex structures with separate polygons (not extrusion from single polygon) then. Bridge/combine for unified mesh - can target weld in single mesh. Twist/taper/subdivisions in channel editor of bridge polygon. Modify > freeze transformations - prepare mesh for mirror. Edit > delete (all) by type > history - during/after modeling to rid excess data.