DIG 2109 Lecture 8: Style

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25 Nov 2017
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Style: fantastical, usually involved neoclassical architypes, cartoon-y, like stylized but inspired by cartoons, may involve toon-shading. Environment design: planning stage, build a mood board, photo reference/existing artwork, helps to establish mood, understand diegesis, greek diegesis (cid:858)a narrati(cid:448)e(cid:859), literally (cid:449)hat is going on inside this (cid:449)orld. Character design: every characters can be created with these geometric shapes, think of characters as nothing more than combinations of shapes and lines. Shape language: when (cid:449)e (cid:272)on(cid:272)entrate on (cid:271)uilding (cid:272)hara(cid:272)ters (cid:449)ith shapes, (cid:449)e de(cid:448)elop (cid:449)hat is (cid:272)alled a (cid:862) hape. Language(cid:863: use common shapes to create appeal, shapes, when anthropomorphized can have specific connotations. Silhouette studies: work out proportions, dominant shapes, character attributes. Backstory and motive: before drawing a single stroke you should know your characters backstory and motive. Pool inspiration: the best character designs are typically derivations of cultural reference and familiar style.

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