ARTG 80H Lecture Notes - Lecture 12: Mary Flanagan, John Romero, Theresa Duncan

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Recap: military sims could be used to train troops or criticize foreign policy, but didn"t criticize games themselves. Early on, games were played more by adults. In mid-1980s, more children were playing games (nintendo inflecting demographics) In 1990s, nintendo kids are growing up, maturing. In some cases, debates of a new medium brings about indeed changes into heated, emotional reactions: in that case we have to do with what may be defined as a media panic. About ostracizing entire groups and then shunning them because you don"t participate. Amerca"s children are faced with a bewildering set of messages from television, movies, music, electronic games, and print media. Too often, the almost unrelenting assault on the senses encouraging aggression and irresponsibility are in direct opposition to the values families hope to instill and the mores our society struggles to preserve.

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