THEA 80N Lecture Notes - Lecture 4: Silly Symphony, Soltyrei, Janet Gaynor

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14 May 2018
School
Department
Course
Lecture 4: The Mickey Phenomena and The Silly Symphonies Continued
4/10/2018
Innovation
Allowed animators to shoot tests of drawing
Gave assistants to lead animators
Walt knew that the rough animated scenes had vitality; worried that it would lose
vibrancy
The Silly Symphonies
New York Times praised the new cartoons saying its new stories and characters
Color
Got exclusive rights with Technicolor
3 years
3 colors: red, green, blue
Flowers and Trees - 1932
First color animated feature
Walt got an academy award that year for animation
Hyperion Studios
New studio
A lot of open space so that workers could talk together
Where a lot of the lore comes from for how Disney developed key stories
Walt creates an art school
Encourages animators to watch films and other forms of entertainment to create
animation that resembles life
Rubber hose
The current form of animation before the animators came up with the 12
principles for animation
Animals and other life forms lacked realistic movement
12 Principles of Animation
Squash and Stretch
Size and volume
Enables the illusion of movement
Anticipation
Wait for it…
Prepares the audience for what the character is about to do
Helps the audience anticipate the gag
Staging
The presentation of ideas so that it is completely understood
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The pose/action has to communicate to the action what is happening
Needs to make sense to the story
Control the gaze
Making sure the audience sees what you want them to see
Straight Ahead Action and Pose to Pose
Straight Ahead
Shows the entire sequence from start to end
Loses volume, size and movement
Has spontaneity
Pose to Pose
Focuses on the individual poses by the characters and fills in the gaps of
the story
Contains volume, size and movement
Loses spontaneity
Follow through and overlapping action
Where parts of the body stops but other parts are still moving
Does not distract from the main action
Slow in and out
An action starts
A lot of drawing at the beginning of the action
Less near the middle (more spread out)
A lot of drawing near the end of the action
Makes the action sequence more believable
Arcs
Living things don’t work angularly
Walt was curious to see how life moved
Wanted to show that in animation
Secondary Action
Gives more body to the scene and reinforces the dynamic of the scene
Again makes the movement of life more believable
Timing
Timing is everything in comedy
Physical timing
Caters to the laws of physics
Theatrical timing
Elongate the time of the action
Exaggeration
In animation you have to exaggerate certain characteristics
Facial expressions and the body need to resemble like a caricature so that it seems
realistic
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Document Summary

Lecture 4: the mickey phenomena and the silly symphonies continued. Allowed animators to shoot tests of drawing. Walt knew that the rough animated scenes had vitality; worried that it would lose vibrancy. New york times praised the new cartoons saying its new stories and characters. Walt got an academy award that year for animation. A lot of open space so that workers could talk together. Where a lot of the lore comes from for how disney developed key stories. Encourages animators to watch films and other forms of entertainment to create animation that resembles life. The current form of animation before the animators came up with the 12 principles for animation. Animals and other life forms lacked realistic movement. Prepares the audience for what the character is about to do. The presentation of ideas so that it is completely understood. The pose/action has to communicate to the action what is happening. Needs to make sense to the story.

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