ART 274 Lecture Notes - Lecture 2: Stopwatch, Retina, Secam

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Homework: read pages 1-25 in timing for animation . * one object that isn"t malleable, changeable, humanoid. * object needs to interact with edges of the screen. * cannot go beyond edges, enter from edges, must stay inside edges. * straight ahead animation: work from beginning to end in order. * typical animations are either 24 fps (frames per second) as per 16 mm film or 30. The longer a shot takes, the more frames you can use in order to complete the shot. * rely on what you want the action to look like. * technology only works as well as you make it work. * shooting on twos: two consecutive frames are registered as the same frame. * shooting on threes: three consecutive frames are the same frame. * shooting on ones: usually only done for a pan (camera movement) * won"t be doing in this class for a while (or even, at all. )

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