Social Psychology, Lecture on April 11 th
Reasons to think violent video games may have even stronger effects than passive
media (such as movies).
Identification with an aggressor increases imitation.
Active participation increases learning.
Practicing entire behavioral sequence.
Violence is continuous.
Repetition increases learning.
Rewards increase learning.
Parents as aggressive models.
o Models aggressive behaviors.
o Teaches aggression as social control.
o Teaches instrumental aggression.
o Parent may become conditioned aversive stimulus.
o Parent may become discriminative stimulus.
o Can become abusive.
Role of heightened arousal,
o Arousal produced in one situation “transfers over” to another,
for example, an event that would normally just be a minor
annoyance (being cut off in traffic) might instead be met with
rage if you were already upset at something else (being late
for work) – the arousal from being late for work “transfers to
being cut off.
Arousal dissipates slowly over time, widening the
opportunity for transfer.
Intensification of emotional reaction to second situation.
Depends on cognitive appraisal.
Person variables related to aggression,
Hostile attribution bias.
o Tendency to perceive hostile motives in other people’s ambiguous
o Excessive self-regard.
Tend to be ego defensive.
Tend to react with extreme anger an aggression.
Tend to be rejection sensitive. Sensation-seekers.
o Attracted to aggression