JMC 1100 Lecture Notes - Lecture 7: Friendly Fire, Media Consumption, Observational Learning

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**come up with examples of the three types of learning through media for help** 10/25: observational learning, inhibitory effects, disinhibitory effects. Who you"re aggressive towards like friendly fire (punished) Prediction: player who play prosocial games will demonstrate more helping behavior than players who play violent video games. Results: players who played violent games were more than hostile than players who played prosocial games. Can"t imitate behavior in most games due to efficacy. Self-efficacy= do you believe you can do it; Efficacy= it is possible for you to do it. Much more is possible in the video game world than the real world. But violent and prosocial games may still be associated with aggressive or prosocial attitudes and behaviors. The extent to which a study represents the real world. Experiments have more control over the influence of third variables, but less ecological validity. Refers to the effects of media consumption over time (longitude)

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