LGST 240 Lecture Notes - Lecture 6: Social Graph, Google News, Informal Learning

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4. 1 breaking games down businesses to make them better i. e. tic-tac-toe: elements: Game elements- regular patterns; tools that you can extract from games and implement in. No progression or scoring (there"s no levels. Gamification is about thinking like a game designer and how overall experiences from games can be put into non-game contexts using things like elements and other techniques. Game are engaging because they are fun. Narrative- the structure that pulls together the pieces in a game into one cohesive. Emotions whole; can be explicit or implicit; reliant on consistent graphical representations; Progression- giving the player the opportunity to improve; doesn"t necessarily involve levels and points. Relationships: game mechanics- processes that drive action forward; verbs . Challenges- some objective for you to reach. Chance- some luck involved so the result is somewhat random- Resource acquisition- let people get things so they can build things. Rewards- things they get for doing things.

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