PSYCH 360 Lecture Notes - Attribution Bias, Corporal Punishment, Negative Affectivity
Document Summary
Reasons to think violent video games may have even stronger effects than passive media (such as movies). Physical punishment: models aggressive behaviors, teaches aggression as social control, teaches instrumental aggression, parent may become conditioned aversive stimulus, parent may become discriminative stimulus, can become abusive. Arousal dissipates slowly over time, widening the opportunity for transfer. Intensification of emotional reaction to second situation. Hostile attribution bias: tendency to perceive hostile motives in other people"s ambiguous actions. Tend to react with extreme anger an aggression. Sensation-seekers: attracted to aggression-eliciting situations, prone to boredom and frustration, more quick to anger, focus more on immediate rather than long-term consequences of behavior, risk takers. Ties together multiple factors and multiple possible outcomes. Two major types of input variables: situational factors, Sources of negative affect: personal factors, Situational and personal factors feed into three basic processes: arousal, affect, cognitions. Punishment must be immediate, strong, and consistent to be effective.