IAT 265 Study Guide - Final Guide: 720P, Ellipse

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Breakout paint static final int rows = 1; static final boolean debug = true; // blocks static final float blockwidth = 60; static final float blockheight = 20; static final float blockspacing = 10; // ball variables float ballx, bally, ballxvel, ballyvel; float balldiameter; // flag determine if the games has started or is waiting to begin. boolean gamestarted; void setup() { // setup the ball; ballxvel = 0; ballyvel = 0; balldiameter = 15; // setup the paddle paddlewidth = 100; paddleheight = 20; paddlespacing = 10; paddlex = width/2; paddley = height - paddleheight - paddlespacing; // setup the ball"s position ballx = paddlex; bally = paddley - paddleheight; gamestarted = false; // create create rock of blocks for (int i = 0; i < blocksperrow; i++) { blocksx[i] = blockspacing + blockwidth/2 + (blockspacing + blockwidth) * i; blocksy[i] = blockheight + blockspacing; blockshit[i] = false; void draw() { background(255);

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