PSY274H5 Lecture Notes - Lecture 6: Loebner Prize, Speech Disfluency, Puzzle Video Game
Document Summary
Interpersonal interaction (conversation: cognition (thinking, social decisions (case study: advertising) Topics to be covered: using artificial intelligence (ai) to gain insights into conversational behaviour, cooperation in conversation. Common ground and reference: details in the act o f speaking: disfluencies and their effects. Using artificial intelligence to gain insights into the psychology of conversational interaction. Psychology of communication: goals of discipline: essentially an enterprise of reverse engineering (start with fully functioning system (mind/brain), try to deconstruct how it works scientifically, artificial intelligence. Goal runs in opposite direction: to create/build a fully functioning system. Successes and failures can highlight the important properties of the fully functioning system. Historical development: 1960s conversational simulation (e. g. eliza) using text-based system. Canned sentences, selected based on occurrence of particular words or partial repetition of previous sentence. Simple pronoun reversals i input you in response. If you use more complicated sentences, it will easily get mixed up: more contemporary versions (1990s, 2000s):