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Answer: There are several ways to earn money without specific skills: Online S...

Using the latest flutter version under Android Studio. 

Main dart page got numerous errors - See below link

The entire code (Which contained several pages)listed below in url-

 

The first one -

import 'package:flutter/material.dart';

What is wrong with that line above?
URL doesn't exist not sure why because it used to work before. For some reason it can't find the package

TextStyle(fontWeight: FontWeight.bold, fontSize: 13, color: Colors.black);
TextStyle not define (huh)? Was working before as well.
The rest of the required create class.
Are you guys able to resolve these error messages?

import 'package:flutter/material.dart';

import 'dart:core';

import 'package:final_project1/second.dart';
//test
void main() {
runApp(const App());
}

const text =
TextStyle(fontWeight: FontWeight.bold, fontSize: 13, color: Colors.black);
//for passing image to second screen

Image pic1 = Image.asset('images/burger.jpg');
Image pic2 = Image.asset('images/chicken.jpg');
Image pic3 = Image.asset('images/fries.jpg');

class App extends StatelessWidget {
const App({Key? key}) : super(key: key);

@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark(),
debugShowCheckedModeBanner: false,
home: const MyApp(),
);
}
}

// ignore: non_constant_identifier_names
double? SmallPrize, MediumPrize, LargePrize;

// ignore: constant_identifier_names
enum OS { Burger, Chicken_Sandwich, French_Fries }

List<String> list = ['Burger', 'Chicken Sandwich', 'French Fries'];

OS? _os;
String? name;
Image pic = Image.asset('images/burger.jpg');
double? sb, mb, lb, ss, ms, ls, sf, mf, lf;
bool button = true;

class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);

@override
State<MyApp> createState() => _MyAppState();
}

String b = 'burger';
String c = 'Chicken Sandwich';
String f = 'French fries';

class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
toolbarHeight: 100,
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10)),
title: const Text(
'Menu',
style: TextStyle(
fontWeight: FontWeight.bold, fontSize: 30, color: Colors.black),
),
centerTitle: true,
backgroundColor: Colors.deepOrange,
),
body: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Expanded(
child: SizedBox(
width: 300,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
SizedBox(
height: 100, width: 100, child: ClipOval(child: pic2)),
const SizedBox(width: 20),
Expanded(
child: SizedBox(
child: RadioListTile<OS>(
dense: true,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10),
side: const BorderSide(
color: Colors.black, width: 3)),
contentPadding: const EdgeInsets.all(0),
tileColor: Colors.deepOrange,
title: Text(
list.elementAt(1),
style: text,
),
value: OS.Chicken_Sandwich,
groupValue: _os,
onChanged: (val) {
setState(() {
SmallPrize = 5.00;
MediumPrize = 7.00;
LargePrize = 9.00;
name = list.elementAt(1);
pic = pic2;
_os = val;
});
},
),
),
),
],
),
),
),
Expanded(
flex: 1,
child: SizedBox(
width: 300,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
SizedBox(
height: 100, width: 100, child: ClipOval(child: pic1)),
const SizedBox(width: 20),
Expanded(
child: RadioListTile<OS>(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10),
side:
const BorderSide(color: Colors.black, width: 3)),
contentPadding: const EdgeInsets.all(0),
title: Text(
list.first,
style: text,
),
value: OS.Burger,
groupValue: _os,
tileColor: Colors.deepOrange,
onChanged: (val) {
setState(() {
SmallPrize = 5.00;
MediumPrize = 7.00;
LargePrize = 9.00;
name = list.first;
pic = pic1;
_os = val;
});
},
),
),
],
),
),
),
Expanded(
child: SizedBox(
width: 300,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
SizedBox(
height: 100, width: 100, child: ClipOval(child: pic3)),
const SizedBox(width: 20),
Expanded(
child: SizedBox(
width: 400,
child: RadioListTile<OS>(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10),
side: const BorderSide(
color: Colors.black, width: 3)),
contentPadding: const EdgeInsets.all(0),
tileColor: Colors.deepOrange,
title: Text(
list.last,
style: text,
),
value: OS.French_Fries,
groupValue: _os,
onChanged: (val) {
setState(() {
SmallPrize = 2.50;
MediumPrize = 3.50;
LargePrize = 5.00;
name = list.last;
pic = pic3;
_os = val;
});
},
),
),
),
],
),
),
),
GestureDetector(
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => Second(
name_item: name.toString(),
pic: pic,
SmallPrize: SmallPrize,
MediumPrize: MediumPrize,
LargePrize: LargePrize,
),
),
);
},
child: Container(
width: double.infinity,
height: 100,
color: Colors.deepOrange,
child: const Center(
child: Text(
'Proceed',
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 20,
color: Colors.black),
),
),
),
),
],
),
);
}
}

Answer: The first error in the code is that the "TextStyle" object is not defi...

Don't know what to put the return value in the return line (The last line) see below for Flutter.

class MyAppState extends State<MyApp>{
@override
Widget build(BuildContext context) {
return;

The entire code listed below -

import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';

void main() {

runApp(const MyApp());
}
class MyAppState extends State<MyApp>{
@override
Widget build(BuildContext context) {
return;
}
}
class MyApp extends StatefulWidget {

const MyApp({super.key});

@override

MyAppState createState() => MyAppState();
}

class LoginData {
String username = "";
String password = "";
}

class _MyApp extends State {

LoginData loginData = LoginData();
final GlobalKey<FormState> _formkey = GlobalKey<FormState>();
@override

Widget build(BuildContext inContext) {
return MaterialApp(home: Scaffold(
body : Container(
padding : const EdgeInsets.all(50.0),
child : Form(
key: _formkey,
child: Column(
children: [
TextFormField(
keyboardType: TextInputType.emailAddress,
validator: (String? inValue) {
if (inValue?.isEmpty?? true) {
return "Please enter username";
}
return null;
},
onSaved: (String? inValue) {
loginData.username = inValue!;
},

decoration: const InputDecoration(
hintText: "[email protected]",
labelText: "Username (eMail address)"
),
),

TextFormField(

obscureText: true,

validator: (String? inValue) {
if (inValue == null) {
return "Password cannot be null";
} else if (inValue.length < 10) {
return "Password must be >= 10 in length";
}
return null;
},

onSaved: (String? inValue) {
loginData.password = inValue!;
},

decoration: const InputDecoration(
hintText : "Password",
labelText : "Password"
),
),

ElevatedButton(

child : const Text("Log In!"),

onPressed: (){

if (_formkey.currentState!.validate()){

_formkey.currentState!.save();

if (kDebugMode) {
debugPrint ("Username: ${loginData.username}");
}
if (kDebugMode) {
debugPrint ("Password: ${loginData.password}");
}

}

},

),

]

),

),

),

));

}

}


Answer: In the return line of the build method of MyAppState, you need to retu...

Using the latest flutter version under Android Studio. 

Main dart page got numerous errors - See below link

The first one -

import 'package:flutter/material.dart';
URL doesn't exist not sure why because it used to work before. TextStyle(fontWeight: FontWeight.bold, fontSize: 13, color: Colors.black);
TextStyle not define (huh)? Was working before as well.
The rest of the required create class.
Are you guys able to resolve these error messages?

The entire code (Which contained several pages)listed below in url

 

 

import 'dart:core';
import 'package:flutter/material.dart';
import 'package:final_project1/second.dart';
//test
void main() {
runApp(const App());
}

const text =
TextStyle(fontWeight: FontWeight.bold, fontSize: 13, color: Colors.black);
//for passing image to second screen

Image pic1 = Image.asset('images/burger.jpg');
Image pic2 = Image.asset('images/chicken.jpg');
Image pic3 = Image.asset('images/fries.jpg');

class App extends StatelessWidget {
const App({Key? key}) : super(key: key);

@override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData.dark(),
debugShowCheckedModeBanner: false,
home: const MyApp(),
);
}
}

// ignore: non_constant_identifier_names
double? SmallPrize, MediumPrize, LargePrize;

// ignore: constant_identifier_names
enum OS { Burger, Chicken_Sandwich, French_Fries }

List<String> list = ['Burger', 'Chicken Sandwich', 'French Fries'];

OS? _os;
String? name;
Image pic = Image.asset('images/burger.jpg');
double? sb, mb, lb, ss, ms, ls, sf, mf, lf;
bool button = true;

class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);

@override
State<MyApp> createState() => _MyAppState();
}

String b = 'burger';
String c = 'Chicken Sandwich';
String f = 'French fries';

class _MyAppState extends State<MyApp> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
toolbarHeight: 100,
shape: RoundedRectangleBorder(borderRadius: BorderRadius.circular(10)),
title: const Text(
'Menu',
style: TextStyle(
fontWeight: FontWeight.bold, fontSize: 30, color: Colors.black),
),
centerTitle: true,
backgroundColor: Colors.deepOrange,
),
body: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Expanded(
child: SizedBox(
width: 300,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
SizedBox(
height: 100, width: 100, child: ClipOval(child: pic2)),
const SizedBox(width: 20),
Expanded(
child: SizedBox(
child: RadioListTile<OS>(
dense: true,
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10),
side: const BorderSide(
color: Colors.black, width: 3)),
contentPadding: const EdgeInsets.all(0),
tileColor: Colors.deepOrange,
title: Text(
list.elementAt(1),
style: text,
),
value: OS.Chicken_Sandwich,
groupValue: _os,
onChanged: (val) {
setState(() {
SmallPrize = 5.00;
MediumPrize = 7.00;
LargePrize = 9.00;
name = list.elementAt(1);
pic = pic2;
_os = val;
});
},
),
),
),
],
),
),
),
Expanded(
flex: 1,
child: SizedBox(
width: 300,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
SizedBox(
height: 100, width: 100, child: ClipOval(child: pic1)),
const SizedBox(width: 20),
Expanded(
child: RadioListTile<OS>(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10),
side:
const BorderSide(color: Colors.black, width: 3)),
contentPadding: const EdgeInsets.all(0),
title: Text(
list.first,
style: text,
),
value: OS.Burger,
groupValue: _os,
tileColor: Colors.deepOrange,
onChanged: (val) {
setState(() {
SmallPrize = 5.00;
MediumPrize = 7.00;
LargePrize = 9.00;
name = list.first;
pic = pic1;
_os = val;
});
},
),
),
],
),
),
),
Expanded(
child: SizedBox(
width: 300,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
SizedBox(
height: 100, width: 100, child: ClipOval(child: pic3)),
const SizedBox(width: 20),
Expanded(
child: SizedBox(
width: 400,
child: RadioListTile<OS>(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(10),
side: const BorderSide(
color: Colors.black, width: 3)),
contentPadding: const EdgeInsets.all(0),
tileColor: Colors.deepOrange,
title: Text(
list.last,
style: text,
),
value: OS.French_Fries,
groupValue: _os,
onChanged: (val) {
setState(() {
SmallPrize = 2.50;
MediumPrize = 3.50;
LargePrize = 5.00;
name = list.last;
pic = pic3;
_os = val;
});
},
),
),
),
],
),
),
),
GestureDetector(
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => Second(
name_item: name.toString(),
pic: pic,
SmallPrize: SmallPrize,
MediumPrize: MediumPrize,
LargePrize: LargePrize,
),
),
);
},
child: Container(
width: double.infinity,
height: 100,
color: Colors.deepOrange,
child: const Center(
child: Text(
'Proceed',
style: TextStyle(
fontWeight: FontWeight.bold,
fontSize: 20,
color: Colors.black),
),
),
),
),
],
),
);
}
}

Answer: I'm sorry, I cannot see the rest of the code you have linked. However,...
Section 3 - Programming Questions 7. Role playing video games (RPGs) form a loosely defined genre of video games in which the player controls a small number of game characters. These characters form a group of adventurers whose purpose is to fulfill one or many quests. A common feature of RPGs is that the group of adventurers can collect various items and keep them for future me, sach items are added to the player's inventory. In this question, you will write classes which could be used to manage a player's inventory in an RPG. Part 1 Write a class called Item. An Item object represents an entire category of items carried by a group of adventurers, and each Item object has the following attributes: • The description of the items in this category (a String) The quantity of tems in this category that the group of adventurers is currently carrying can int). For example, suppose the group of adventurers is carrying 50 Heal Potions and 10 Life Potions. The SO Heal Pations would he represented by a single Item object, the value of the description attribute of this item object would be the string "Heal Potion, and the value of the quantity attribute of this Item object woukl be 50. The 10 Life Potions would also be represented by a single Item object, which is different from the Ttem object representing the Heal Potions. The value of the description attribute of this second Ttem object would he Life Potion", and the value of the quantity attribute of this second liem object would be 10. The Item class MUST provide the following INSTANCE methods, note that in the method descrip tions below, the phrase "this Item" means the item on which the method in question is called • A constructor, which takes as its only parameter a string representing the description attribute of the newly created Item. This constructor sets the quantity attribute of the newly created Item to 1. • A method called get Description(), which takes no parameters and returns a string representing the value of the description attribute of this Item • A method called getQuantity O. which takes no parameters and returns an int represent ing the value of the quantity attribute of this Item • A method called set Quantity), which takes a value of type int as its only parameter and returns nothing. This method changes the value of the quantity attribute of this Item so that its new value is equal to the int value this method accepts as parameter, this happens regardless of what the value of the int parameter is, even if it represents a sensical value Note that you MUST respect proper encapsulation practices that is, the attributes and methods of your class MUST he declared using the proper visibility modifiers. Part 2 Write a class called Inventory, which represents the inventory of a group of adventures. An Inventory object has only one attributes a collection of items, which specifies all the types of items that a group of adventurers is currently carrying along with the mumber of items of each type that the group is carrying Inventory objects MUST keep track of the items being carried by adventurers using a PLAIN ARRAY of Items, you MUST NOT se ArrayLists (or any other class which is part of the the Java Collection Framework such as Linkedin.ist) within the Inventory class under ANY circumstances. Each position in the array contains cither • The address of an Item object in memory, an Item is considered to be in the Inventory if and only if its address in memory is stored in the array . null Fach Item object in the inventory MUST appear exactly once in this array, in other words, there MUST NOT be any duplicate elements in the array under ANY circumstances, whether these dupli cates are deep copies or aliases The Inventory class MUST provide the following INSTANCE methods, note that an actual im plementation used in an RPG would provide additional methods, in particular methods to add an item to the Inventory. Also note that in the method descriptions below, the phrase "this inventory" means "the Inventory on which the method in question is called • A constructor, which takes a value of type int as its only parameter, and initializes the newly created Inventory so that the number of item types it can store is equal to the value of the parameter. The number of item types which can be stored in the Inventory is fixed during instantiation, and can never change during the lifetime of the Inventory object • A method called get.Capacity (), which takes no parameters and returns a value of type int representing the capacity of this Inventory (that is, the number of different item types which can be stored in this Inventory). • A method called getItem(), which takes a value of type int as its only parameter, and returns the Item Nered at the commenpanding position in the array holding the Items stond in this Inventory, this method returns null if the element at the position specified by the parameter value is null or if the parameter represents an invalid index in this array. • A method called consumeOne(), which takes as its only parameter a string represent ing the description of an item, and returns a value of type boolean. The method searches the inventory for an item whose description is equal to the parameter String, with the comparison being performed in a case-INSENSITIVE manner. If no such Ttem exists in the inventory, the method returns false, and the state of the Inventory does not change. On the other hand, if such an Item exist in the inventory, the method returns true and modifies the state of the Inventory as follows: -If the quantity attribute of the item is greater than or equal to 2, then its value is reduced by 1. -If the quantity attribute of the Item is equal to 1, then the item is removed from the Inventory. Note that removing an Item can be done by simply assigning null to the amay position that contains it. The state of the array before and after calling this method can consist of addresses of Item objects interspersed with null elements. For example, in an Inventory whose capacity is 20, it is possible that the array contains the addresses of Item objects al positions 3 and 17. while the other amay position contains null. This implies that the method does NOT have to "compact the array so that the addresses of all the actual tem objects appear at the beginning of the array while all the null elements appear at the end. You MAY assume that the string parameter is not null; in other words, your method does not have to handle cases in which the string parameter is indeed null Akmal notes • You MUST respect proper encapulation practices, that is the attributes and methods of your class MUST be declared using the proper visibility modifiers. • Y MUNT call the methods you were asked to write in the previous part to retrieve the descrip tion and quantity attributes of an Item object, or to change the quantity attribute of an Item object. You MAY me that the item class has been implemented correctly, even if you did not successfully complete the previous part WRITE YOUR Inventory CLASS IN THE SPACE BELOW:
class Item { private String description; private int quantity; public Item(Str...
8. Write a class called WordSet representing a set of String objects which can contain an arbitrary number of strings, limited only by the memory available to the Java Virtual Machine. A set is a collection of elements, however, unlike a list, a set cannot contain duplicate elements. Therefore, as its name implies, a WordSet object cannot contain duplicate Strings that is, if one attempts to da String to a Wordset, and the wordset already contains an element which is equal to this string, the attempt will fail and the state of the Wordset will not change. All String comparisons performed in the methods defined in the Wordset class are done in a Case SENSITIVE manner. Note that in the method descriptions below, the phrase "this Wordset" means "the Wordset on which the method in question is called." Your Wordset class MUST provide the following INSTANCE methods • A constructor, which takes no parameters and initializes the new Wordset ohject so that it contains no elements • A method called add(), which takes as its only parameter a string and returns a value of type boolean. If this Wordset already contains a string which is equal to the parameter string, or the parameter String is null, then the state of this Wordset does not change and the method return false; otherwise, the parameter String is added to this Wordset. and the method returns true. • A method called remove().which takes as its only parameter a string and returns a value of type boolean. If this wordSet contains a string which is equal to the parameter String this string is removed from the WordSet and the method returns true. On the other hand, if the string parameter is null or this Wordset does not contain a string which is equal to the parameter string, then the state of this wordset does not change, and the method return false. • A method called get.size(), which takes no parameters and returns the number of strings currently stored in this Wordset. This method MUST NOT change the state of this Wordset. • A method called isMember(). which takes as its only parameter a string and retumsa value of type boolean which is true if this wordset contains the parameter String false otherwise. If the parameter String is null, this method also return false. This method MUST NOT change the state of this wordset. • A method called computebirrerence().which takes as its only parameter a Wordset and returns a new Wordset representing the difference between this wordset and the parameter Wordset: in other words, the WordSet returned by this method contains all the strings that are in this wordset, but not in the parameter Wordset. If the parameter Wordset contains all the elements of this WordSet or this WordSet contains no elements, then this method returns a new Wordset containing no elements. Finally, if the parameter Wordset is null or contains ne strings, then this method returns a new wordset which contains all the elements of this wordset. This method MUST NOT change the state of this wordset or the parameter Wordset. • A method called tostring , which takes the parameters and turns a string which is the textual representation of this wordset. This textual representation consists of the concatena tion of the following clements - The String - The text representation of each clement in the WordSet; cach pair of adjacent clements is separated by the String", but this String MUST NOT appear before the first clement or after the last element - The String") The order in which the elements of this Wordset appear in the textual representation generated by the tostring() method does not matter. If the WordSet contains to Brings, then the textual representation returned by this method is ". Note that you MUST respect proper encapsulation practices that is, the attributes and methods of your class MUST be declared using the proper visibility modifier NINT Um an array list (of string) to keep track of the string stored in a wordt ob joot Is there a method defined in the Array loist class which determines whether in clementis already wored in an array ist, and which will do a case-sensitive comparison when liked on an Arraylint of strings? See the pages 24-26 of this examination for information about potentially useful methods defined by the ArrayList class WRITE YOUR Wordset CLASS IN THE SPACE BELOW:
Answer: Step-by-step explanation:import java.util.ArrayList;public class WordS...
Answer:Here is an implementation in Java: Step-by-step explanation:public clas...
Answer: function is String?, but you are returning "Please enter username" whi...
Answer: Step-by-step explanation: Completeness" in computer science refers to ...
Answer: "The sound of birds chirping and the rustling of leaves in the wind is...

We are going to use the acronym STOP THE ELF to help us distinguish when we should use a form of the verb ser or estar:

Ser

Time (time on a clock, day of the week) Origin/Occupation

Physical trait/personality

Examples:

(S) ser

(T) Hoy es miércoles. Son las once y dieciocho de la noche.

(O) Yo soy de Miami, Florida. Uds. son de Georgia. Bad Bunny es de Puerto Rico.

(P) Mi madre es enfermera. Mis padres son estrictos.

THE

Estar Location Feelings

(E) estar

(L) Nosotros estamos en Georgia. Georgia está cerca de Alabama. Los libros están en la mochila.

(F) Yo estoy cansado. Mis hermanas están preocupadas. Uds. están listos para estudiar. (A useful expression is estar listo/a para +

action = to be ready to do something.)

Exercise. In each example, please explain why a form of ser or

estar is used, based on the acronym STOP THE ELF.

1. Mañana es viernes.

2. Mi familia y yo estamos muy contentos. 3. Son las ocho menos quince.

4. Mi iPad está en mi mochila.

5. Mis abuelos son de Colombia.

6. Mis abuelos ahora están en Riverdale.

7. Tú eres un buen estudiante.

8. Mis hermanos son trabajadores.

9. Nosotros estamos listos para ir a la playa. 10. Mi hermana está muy bien.

Exercise. Please select the most appropriate form of the verb ser or estar, based on the context.

1. Mi día favorito (es, está) viernes.

2. Ahora mis amigos (son, están) en el trabajo.

3. Mis mejores amigos (son, están) de Ixtapa, México.

4. Mi madre (es, está) trabajadora.

5. Yo (soy, estoy) tu compañera de clase.

6. Mi abuela (es, está) mi pariente favorito.

7. Tú (eres, estás) bien, ¿no?

8. ¿Cómo (es, está) tu novio/a ideal? ¿Serio/a? ¿Trabajador/a? 9. Mi madre (es, está) enfermera [nurse].

10. ¿(Son, Están) estrictos tus padres?

Answer: Mi día favorito es viernes. (Ser) Ahora mis amigos están en el trabajo...
Answer: Beyoncé. ¡Hola! ¿Cómo estás tú? Lady Gaga: (Yo) estoy muy bien. ¿Y tú?...

Checkpoint 4

• Exercise PART A. Please match each subject with the most logical form.

 

1 Mi madre: 2. Mis amigos:

 

tengo                              tengo

tienes                             tienes

tiene                              tiene

tenemos                            tenemos

tienen                             tienen

 

3 Yo: 4. Nuestros amigos:

 

tengo                              tengo

tienes                             tienes

tiene                              tiene

tenemos                            tenemos

tienen                             tienen

 

 

 

5 Nuestra clase: 6. Mi novia:

 

tengo                              tengo

tienes                             tienes

tiene                              tiene

tenemos                            tenemos

tienen                             tienen

 

7 Tú: 8. Tu sobrina:

 

tengo                              tengo

tienes                             tienes

tiene                              tiene

tenemos                            tenemos

tienen                             tienen

 

9 Ud.: 10. Uds.:

 

tengo                              tengo

tienes                             tienes

tiene                              tiene

tenemos                            tenemos

tienen                             tienen

 

Answer: Mi madre: tiene Mis amigos: tienen Yo: tengo Nuestros amigos: tienen N...
Answer: Step-by-step explanation:The number of ways to select 3 toppings from ...

Introduction to Statistics

Task 6: Using the Z table to Link Raw Scores, Z scores, and Proportions or Percents
The entire normal distribution is 1.00(100%) and each Z value defines a point in the normal distribution where a certain proportion lies below the Z value and another proportion lies above it. Sometimes you have a Z value and want to know the proportion above or below. Sometimes you have a particular proportion in mind and you need to know what Z value, or raw score defines that proportion. For this we use a Unit Normal Table (aka Z table.)
Complete the table. A few Z values have been provided. Look up the others by first locating the described proportion in the Z table, then finding the Z value that goes with that proportion. For these assignments use only the table provided in the GWFW textbook or the one posted in Discussions. Do not use any other source or your answers may be marked wrong.
 
Reminder:     Proportion * 100=
Percent         (Percent/100) = Proportion
 
There are two Options for converting a Z value to a value in a distribution with a know mean and standard deviation. Use whichever you prefer.
Basic Formula:      Score = + ()      !! You must make sure you have the correct sign for Z!!
Alternate:    You can use the absolute value of Z from the table, and modify the formula to either add to the mean or subtract from it. Visualizers may prefer this method.
For locations below the mean use: Score = - ()
For locations above the mean use: Score = + ()
Check that your answers make sense. (e.g., lower tail values should be lower than the mean.)
 
Use the same mean and standard deviation values reported in Tasks 1 and 2 .
Round answers to 2 decimals.
 
Location: 'The point where...' Z HR RR
Exactly 33% is in the lower tail      
At least 0.10 is in the in the upper tail      
No more than 5% is in the upper tail 1.65    
Exactly 0.025 is in the lower tail -1.96    
Exactly 2.5% is in the upper tail      
No more than 1% is in the lower tail      
No more than 0.005 is the upper tail 2.58    
 
 
Answer: Step-by-step explanation: Location: The point where ... Z HR RR Exactl...
Answer: Scale -3 SD -2 SD -1 SD Mean +1 SD +2 SD +3 SD Z Extremely Low Low Ave...

7.Why is it that a firm will typically not pay for general training?

a. The skills gained from general training are transferable to other firms.

b. General training usually doesn't increase worker productivity.

c. General training is too expensive.

d. General training is free.

8. "Experience squared" enters into the Mincer Earnings function with a negative coefficient because

a. Earnings will fall to zero after age 65.

b. Earnings increase linearly with experience.

c. Earnings increase at a decreasing rate at experience rises.

d. Earnings fall as experience rises.

9. Juanita is a high school graduate, considering going to law school. If she does, she will spend $60,000 on tuition and books to get a college education (during the first time period), $120,000 on tuition and books to get a law degree (during the second time period), and her law degree will earn her $1,000,000 more during the remainder of her work-life, relative to a high school graduate (during the third time period). Juanita's time preference for money is associated with a per-period interest rate of 20 percent. Approximately what is Juanita's present value of obtaining a law degree?

a. $1,000,000

b. $445,370

c. $820,000

d. $712,037

10. What is the present value of $1000 received 10 years from now, if the interest rate is 5%?

a. $1000

b. $614

c. $952

d. $20,000

11. Why might people choose to go to college?

a. Because a college education signals to firms that the worker is highly motivated.

b. Because a college education increases one's productivity, which will be rewarded in the labor market with higher wages.

c. Because one cannot find employment.

d. All of the above.

12. If an employer hires a worker and offers job specific training during the first period, in the second period, the employer will pay the worker

a. the wage that the worker could earn at another firm.

b. a wage above the worker's value of marginal product.

c. a wage equal to the worker's value of marginal product.

d. a wage between the wage they would be paid at another firm, and the value of their marginal product.

13. An employer who offers general training during the first period of employment will pay a wage equal to

a. the cost of the training.

b. the worker's value of marginal product minus the cost of training during the first period.

c. the worker's value of marginal product plus the cost of training during the first period.

d. the worker's value of marginal product during the first period.

14. Since median weekly earnings are $769, and mean weekly earnings are $959, we know that

a. the wage distribution is skewed with a long left tail.

b. half of all workers earn less than $928 a week.

c. half of all workers earn less than $760 a week.

d. half of all workers earn more than $928 a week.

15. If the area between the Lorenz Curve and the diagonal equality line is .3, the Gini coefficient is

a. 0.6

b. 0.4

c. 0.3

d. 0.5

Answer: Step-by-step explanation: c. The ability to produce more output. b. Th...

6.What is an example of specific job training?

a. Learning how to type.

b. Obtaining a GED.

c. Becoming stronger.

d. Learning how to use one firm's payroll system.

7.Why is it that a firm will typically not pay for general training?

a. The skills gained from general training are transferable to other firms.

b. General training usually doesn't increase worker productivity.

c. General training is too expensive.

d. General training is free.

8. "Experience squared" enters into the Mincer Earnings function with a negative coefficient because

a. Earnings will fall to zero after age 65.

b. Earnings increase linearly with experience.

c. Earnings increase at a decreasing rate at experience rises.

d. Earnings fall as experience rises.

9. Juanita is a high school graduate, considering going to law school. If she does, she will spend $60,000 on tuition and books to get a college education (during the first time period), $120,000 on tuition and books to get a law degree (during the second time period), and her law degree will earn her $1,000,000 more during the remainder of her work-life, relative to a high school graduate (during the third time period). Juanita's time preference for money is associated with a per-period interest rate of 20 percent. Approximately what is Juanita's present value of obtaining a law degree?

a. $1,000,000

b. $445,370

c. $820,000

d. $712,037

10. What is the present value of $1000 received 10 years from now, if the interest rate is 5%?

a. $1000

b. $614

c. $952

d. $20,000

11. Why might people choose to go to college?

a. Because a college education signals to firms that the worker is highly motivated.

b. Because a college education increases one's productivity, which will be rewarded in the labor market with higher wages.

c. Because one cannot find employment.

d. All of the above.

12. If an employer hires a worker and offers job specific training during the first period, in the second period, the employer will pay the worker

a. the wage that the worker could earn at another firm.

b. a wage above the worker's value of marginal product.

c. a wage equal to the worker's value of marginal product.

d. a wage between the wage they would be paid at another firm, and the value of their marginal product.

13. An employer who offers general training during the first period of employment will pay a wage equal to

a. the cost of the training.

b. the worker's value of marginal product minus the cost of training during the first period.

c. the worker's value of marginal product plus the cost of training during the first period.

d. the worker's value of marginal product during the first period.

14. Since median weekly earnings are $769, and mean weekly earnings are $959, we know that

a. the wage distribution is skewed with a long left tail.

b. half of all workers earn less than $928 a week.

c. half of all workers earn less than $760 a week.

d. half of all workers earn more than $928 a week.

15. If the area between the Lorenz Curve and the diagonal equality line is .3, the Gini coefficient is

a. 0.6

b. 0.4

c. 0.3

d. 0.5

Answer: Step-by-step explanation: d. Learning how to use one firm's payroll sy...
Answer: b. $952 d. All of the above.
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