EDUC 307 Study Guide - Final Guide: Web 2.0, Photobucket, Friendster

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Social Media History and Use
- Social Media: forms of an electronic communication through which users create online communities
to share information, ideas, personal messages, and other content. These can be blogs, message
boards, wikis, picture/video sharing sites, etc. Allows individuals to: create profiles in a bounded
sste, reate a list of people the ouiate ith, ie ad traerse their lists ad other’s lists,
connect globally to people, and share creativity.
- New forms build on old forms. Old forms were not good, but they were functional. In 1792, the first
telegraph was sent and it increased communication speeds. Telephones linked people together no
matter, no matter the distance; laid the foundation for cell phones. The world wide web was
created at the end of 1980s after the home computer.
- Mid-90s: websites for virtual world-building, chats, and learning management systems. 2000:
Friendster; 2003: Myspace; 2008: Facebook; LinkedIn (business)
- Niche social media sites: 2004. Social media sites that are tailored to a specific community
(Photobucket and Flickr; only created for photo-sharing)
- Faeook’s deelopet of the like utto is o foud i all soial edia sites i siilar fors.
YouTube brought a user-generated content channel system. Sharing is key rather than networking.
- Google’s oo ad Apple’s iPhoe release alloed for soial edia to e in idiidual’s hands at all
times. This led into apps.
- Technology altered the three main spheres of social life: spheres of production, consumption, and
communication. New ways of consuming information, and not knowledge. There is a need to further
our understanding of the impact on learners, the learning process, and the learning outcomes in
various study programs. The positive impact of technology on learning is a debatable topic.
- “elfies are argued to e assoiated ith arissis. Needig to take pitures of ourself at our
est. Cyber-space is a new social space that is undiscovered. Negative and positive.
- Clarke: Media does not influence learning, but it produces a unique learning experience. Compares
the medium to a truck. Kozma: Technology has a profound effect on learning. Certain characteristics
of media influence aspects of the learning process. The medium (technology) enables and constrains
the method (learning), while method draws on and instructs the capacity of the medium.
Social Media in Learning Environments
- Web 2.0 provides a diverse set of digital strategies with powerful implications for education.
- If social media will be in the classroom, teachers need to show students the benefits of it. Identify
the proper uses of the selected social media, justify use based on pedagogical needs, highlight the
consideration and benefits of the selected method, and explore characteristics of social media based
on need. There needs to be a line drawn for traditional methods. (e.g.: essays; it is not practical to
share a studet’s essa ith other studets). The theseles also eed to uderstad the soial
media site they are using. The do’t eed to ko the all.
- Teachers should not sacrifice old tactics, show too many videos, rely too much on social media in
place of readings, use a top-down approach, and be afraid to ask aout studet’s soial edia.
- Kaplan social media: a group of internet-based applications that build on the ideological and
technological foundations of web 2.0, which allows the creation and exchange of user-based
content.
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- Some argue that students come to class only to capitalize their social network connections during
the learning process.
- Internet transformed how learning happens. Online education changed education and made it
possible to gain a degree at home. E-learning allows students to combine education, family, work,
etc. Provides students with different learning styles; visual, reading, etc.
- Social constructionists say that knowledge is constructed in social contexts, with an emphasis on
collaboration among learners over traditional lecturing.
- Blogs:
o e logs i the 99s.
o Allows students to reflect on learning and publish their thoughts on the lesson. Teachers
read thoughts unrestricted; students are less likely to hold back.
o Also used for group work
o Requires planning and writing skills. Can be super creative with appearance of blog. Space to
reflect and publish thoughts
- Twitter:
o folloig allos people to ath people ith shared iterests, akgrouds, opiios, or
professions. Follow anyone, not just friends.
o More professional features.
o Limits text to not encourage talk
o Form virtual connections with others through it.
o Aka microblogging.
o Interactive classroom communities outside the classroom to share thoughts and out of class
discussions.
o Some professors allow students to tweet questions during the lecture that they can answer
through it.
- Facebook:
o Used for personal connections.
o Poorly written posts for grammar and social communication skills.
o Can lead to misconceptions and power dynamics; why students cannot friend their teachers.
o Images teach social imaging.
o Easy to use.
o Third party apps
o Cover photos, profile pitures, ad aout e are all regulated
o Study groups & group projects
o Follow groups and figures that are relevant
- YouTube:
o Create user-generated content and share it.
o Cross platform ability to link.
o Owned by Google, so sharing is easy.
o Memory vs visual learning.
o Gives a voice to shy people
- Videos: wide array of subjects, entertaining and useful, great to show students live examples or
history clips, and allows video-making projects.
- 2 pedagogical strategies to include social media:
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o 1. Passive applications: community building, interacting, connecting
o 2. Active applications: recording, searching, monitoring
- Social media can be important for learning to boost student encouragement, links students to
experts, students can learn from each other, able to get insight and reflect on progress, facilitate
understanding.
- Challenges:
o How to use social media and how to incorporate it into the curricular.
o Understanding students and their connections to technology
o Learn how to select proper social media sites for assignments
o Make content relevant to students
o Time constraints
o Access to internet in schools
o Little funding for teachers to train in technology.
- Companies capitalize on this; Apple makes guide lessons for teachers, but only teaches them Apple
products to keep their sales internal.
Learning and Pedagogy in the Classroom
- What can online gaming communities tell us about real-world constructionist learning
environments?
- LittleBigPlanet: PS3 game that allows players to build and share levels to play. Encourages arts and
aesthetic. The character appears to be made by hand and can be customized. Community members
rate other plaer’s leels ased ategories ad share gae koledge. I reator ode, the gae is
essentially a digital art medium. Strong quality work is recognized by other players.
- The assessment of digital arts can be difficult because it can be based on personal likes and opinions.
Constructionist based classrooms tend to be more emergent and complex, which is why the
ethods are less consistent and more difficult to articulate
- Constructionism: a learning environment that is student-centered. Learning is building connections
by actively interacting with the environment. Begin with complex problems and teach basic skills
Community
Building
Interacting
Connecting
Recording
Searching
Monitering
Creating
profiles
Talking
Lurking,
searching for
profiles
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Document Summary

Social media: forms of an electronic communication through which users create online communities to share information, ideas, personal messages, and other content. These can be blogs, message boards, wikis, picture/video sharing sites, etc. Allows individuals to: create profiles in a bounded s(cid:455)ste(cid:373), (cid:272)reate a list of people the(cid:455) (cid:272)o(cid:373)(cid:373)u(cid:374)i(cid:272)ate (cid:449)ith, (cid:448)ie(cid:449) a(cid:374)d tra(cid:448)erse their lists a(cid:374)d other"s lists, connect globally to people, and share creativity. Old forms were not good, but they were functional. In 1792, the first telegraph was sent and it increased communication speeds. Telephones linked people together no matter, no matter the distance; laid the foundation for cell phones. The world wide web was created at the end of 1980s after the home computer. Mid-90s: websites for virtual world-building, chats, and learning management systems. Social media sites that are tailored to a specific community (photobucket and flickr; only created for photo-sharing)

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