CMST 3K03 Study Guide - Final Guide: Cultivation Theory, Game Studies, Motor Vehicle Theft

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But the mass character and audiovisual mediums of radio, film and their successors appeared to be qualitatively different from literary precursors. Throughout the 20th century, cinema and television attracted intense public debates about media effects on audiences: invited legislative efforts to regulate and contain those effects and audiences, today, video games and the internet. Global, transnational and effects when they were linked to specific artists and games: marilyn manson and wolfkenstein 3d. Norwegian ultra-national extremist anders breivik, killed 69 people (mostly teens) in. Janet staigner: within the social sciences, four kind of claims or theses have dominated and scholarship and research on audiences and their relationship to media. Education: individuals are blank slates onto which knowledge and experiences are written by media, media according to this model is one of the primary learning sites in society, increasingly displacing family, schooling etc for instilling cultural values)

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