[KINESIOL 4S03] - Midterm Exam Guide - Comprehensive Notes for the exam (11 pages long!)

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Exercise video games and exercise self-ef cacy in children. If they doubt their self-ef cacy, they may not participate. If they are willing, they will persist longer when faced with dif culties and exert more effort. When their abilities increase over time, they will have enhanced performance and become more con dent in their abilities to best their competitors. Children who perceive they have higher capabilities, have higher participation. Interactive video games might hold a key in combating sed. Techniques and give motivation for continued pa and are being used in promoting physical activity. A study of children (13-15 yrs old) showed children who play interactive videos expend sig. more energy than children who play sedentary video games. Evidence shows that self-ef cacy and self-esteem is improved when playing. Positive experiences, such as victories in games encourages high lvls of self- interactive video games through skill building, prosocial behavior. ef cacy and promotes future participation in pa.

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