CMNS 253W Study Guide - Final Guide: Multiplayer Video Game, Digital Goods, Game Players

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Document Summary

Game are mostly purchased as 1) stand-alone package and played on consoles commonly attached to the television (video games). 2) multiplayer games which are played on personal computers that have broadband connectivity and are accessed on a subscription basis. Videos games accounted for 85% of total games market. Growth in gaming due to handheld devices such as mobile phones and pda"s. Anyone who has learned how to play a handful of games can generally figure out how to operate almost any high tech device. Games require players to: construct hypotheses, solve problems, develop strategies and learn the rules through trial and error and must be able to juggle several different tasks, evaluate risk and make quick decisions. This makes gaming and ideal form of preparation for the workplace in the 21st century. Games are mostly bought in the shape of stand-alone packages where consoles are attached to television and multiplayer broadband games played through the computer.

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