Study Guides (380,000)
CA (150,000)
SFU (4,000)
IAT (70)
Study Guide

IAT 110- Final Exam Guide - Comprehensive Notes for the exam ( 28 pages long!)


Department
Interactive Arts & Tech
Course Code
IAT 110
Professor
acees-sepulveda
Study Guide
Final

This preview shows pages 1-3. to view the full 28 pages of the document.
SFU
IAT 110
FINAL EXAM
STUDY GUIDE

Only pages 1-3 are available for preview. Some parts have been intentionally blurred.

Only pages 1-3 are available for preview. Some parts have been intentionally blurred.

IAT 110 - Lecture 1 - Introduction to Interactive Arts and Technology
Ruben Pater’s View of Visual Communication Design
Showing how visual cmn is not even plain field, but dominated by urban regions mostly
in in Northern Hemisphere
How design of visual cmn is shaped by designers cultural & political bias
Political system in which designer works & lives cannot be disconnected from design
she/he creates
Political ideology continuously being produced & communicated through design
Acknowledging how design continuously producing & communicating political ideology
can give designers more agency in practice to “either serve or subvert the status quo”
Course Objectives
Learn to interpret & critically reflect on cultural & political assumptions embedded in
visual cmn designs
Become more aware of own cultural & political views
find more resources at oneclass.com
find more resources at oneclass.com
You're Reading a Preview

Unlock to view full version

Only pages 1-3 are available for preview. Some parts have been intentionally blurred.

IAT 110 - Lecture 2 - Design Process & Representation
Week 1 Continued
Things hindering our ability to do well
Group dynamics - fight for power
Pressure to find single best solution
High stakes - fear of loss
Things encouraging our ability to do well
Prototype - essence of iterative process
Specialized skills
Must have basic knowledge of what is used in process
Management skills
Play as Tool for Unleashing Creative Juices
Exploration - going for quantity
Building - thinking w/ our hands
Role play - to be emphatic w/ audience & have embodied experience
Putting ourselves in position of someone else
Play Has Rules
How to play - follow rules to build trust b/w peers
When to play - know how to transition from playful to serious/professional
When presenting ideas
Avoid Fearing Process
Be playful when there’s time to be playful
Don’t edit ideas; get them all out
Think by doing & trying
Explore
Role play
Build
Design Thinking Process
Step 1 - define & research
Research problem & come up w/ ideas for solutions
Step 2 - ideate & create
Step 3 - choose & try
Step 4 - learn (& repeat)
Model
find more resources at oneclass.com
find more resources at oneclass.com
You're Reading a Preview

Unlock to view full version