IAT167-Arrays2 Example.docx

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import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class Main extends Sprite
public function Main():void
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
private function init(e:Event = null):void
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
var myNumbers:Array = new Array ();
myNumbers = ["a", "b", "c"];
trace("the length of my array is" + myNumbers.length);
var lastitem:String = myNumbers.pop();
//1) Import "Event class" package
//2) Add event listener to an object with addEventListener() args inside
//3) Event handler on MouseClick(); occurs with even happens; accpets event
object-continuous info (x, y)
stage.addEventListener(MouseEvent.CLICK, onClick);
private function onClick(event:MouseEvent):void
trace("You clicked on the stage");
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