IAT201 Exam Relevant Material.docx

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Simon Fraser University
Interactive Arts & Tech
IAT 201
Brian Fisher

IAT201 Exam Relevant Material Week 1 Intro and the Big Picture Readings A Project Guide to UX Design Chapter 1 "The Tao of UXD" 8 pages Week 2 ID/UXD Intro User experience, usability, utility, usability heuristics (Explain Compare & Contrast; Examples) Explain design guidelines/heuristics [e.g. Visibility, Feedback, Constraints, Consistency, Affordances, Mapping, Simplicity/Elegance] and how they contribute to effective ID Design approaches: e.g. User-Centered Design (UCD) vs. Genius (aka Rapid Expert) Design: compare & contrast, pros & cons Readings Designing for Interaction Chapter 2 "The 4 approaches to ID" 16 pages A Project Guide to UX Design Chapter 5 "Understanding the Current State" 4 pages Week 3 ID Lifecycle Lifecycle models: sketch & label/explain one of them Procedures & components of user-centered, effective ID Why hypothesis-testing in ID/UXD? How? Examples Readings A Project Guide to UX Design Chapter 2 "Choose your hats" 4 pages Chapter 4 "Project Objectives and Approach" 15 pages Week 4 Needs/Requirements Heuristics, project requirements/requirements specification, project goals, usability goals, user experience goals, user problems, design hypotheses, conceptual models: What are they? When used? Why/how? How different? Examples e.g. difference between usability goals & user experience goals 3 examples each Functional vs. non-functional requirements: What's the difference? Examples Heuristic evaluation: What? Why? How used? Drawbacks? Ability to perform one properly. Personas: What? Why? How used? “Don’t test users, test hypotheses”: What are "design hypotheses"? How can hypothesis-testing be used in interaction design? Examples Why might it make sense (benefits)? Why spend time & effort on ID1 “define” phase? Why spend time & effort on user research? Data gathering approaches: Explain; When to use what? Why? How? Potential biases in user recruitment? Why care? How to avoid? Ethics in conducting experiments with humans. As an experimenter, what do you need to do/provide to satisfy ethical standards (as, e.g., laid out by SFU or APA) What are potential dangers of not following these ethical guidelines? Readings Designing for Interaction Chapter 4 "Design Research" 30 pages Chapter 5 "Personas" 6 pages Week 5 Re Design and Prototyping Research methods (e.g.: contextual inquiry, user interview, surveys, journal/diary study, usability testing): Describe? How to use them? Advantages vs. drawbacks Scenarios, sketches & models, storyboards, task flows/task analysis, wireframes: What are they? When/why/how used? Readings Designing for Interaction Chapter 6 “Ideation and Design Principles” 14 pages Chapter 7 “Refinement” 42 pages Week 7 Intro to Cognitive Science Cognitive science Perceptual science Vision Memory Sensation Week 8 Perceptual Science Vision: How do we see? How do we see color? Tricromat vs. opponent process theory? Implications for ID/UxD? Fovea, rods, cones: What are they? Implications? What is sensation vs. perception? Weber's Law: Explain, example, apply. How is our perceptual experience organized? Gestalt principles: Name & explain, examples, apply Perceptual constancies: What is it? What is kept constant? Why/where relevant? Apparent visual motion: What is it? Examples? Where/why relevant for ID/UxD? Distributed cognition: What is it? Implications for ID/UxD? [Go beyond Ware book for clear definitions] What are top-down vs. bottom up-processes in visual perception? When/how used? Visual working memory: Capacity? Implications for ID? Visual queries: What are they? How used? Why care? How to design for effective visual queries? Readings Visual Thinking for Design Chapter 1 "Visual Queries" 22 pages Chapter 2 "What We Can Easily See" 20 pages Week 9 Cognitive Science and Visual Thinking Pop-out & visual distinctiveness: What can we easily see/find and why? How can Gestalt Principles (e.g., proximity, similarity, connectedness, continuity, symmetry, closure, common fate) be related to and explained by underlying mechanisms? (Hint: think about how they might be related to pop-out, visual distinctiveness, binding, generalized contour ex
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