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Study Guide

IAT 210 Study Guide - Comprehensive Final Exam Guide - Video Game, List Of Playstation Home Game Spaces, Magic In Fiction


Department
Interactive Arts & Tech
Course Code
IAT 210
Professor
Randa Aljohani
Study Guide
Final

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IAT 210

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IAT 220 - Lecture 1 - Introduction
Course Topics
History of games
Types of games
Games mechanics
Games as culture
Games & narrative
Game technology
Game industry
Course Outcomes
Write about genres, mechanics, history
Analyze design of games
Understand & critique game experiences
Produce & critique short game concepts
Discuss social & cultural issues w/ games
Discuss role of technology in digital games
Discuss emerging game forms
Understand trends in game industry
3 Approaches to Game Studies
Social science
What do games do to people?
Humanities
What meanings are made through games?
Engineering
How do we create better games?
What makes a game good?
Wearing More Than One Hat
Think as a
Game player
Game theorist
Game designer
Game analyst
Game developer
Analyzing a Game
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2 goals for the course
To use terms & concepts to analyze game you are discussing
To demonstrate mastery of material
Let’s Start From the Beginning
Playful activities (including games) can be placed along a continuum b/w paidia & ludus
Paidia - unstructured & spontaneous play (free & open)
Ludus - structured & controlled play w/ specific rules (rule-based)
Games can be understood according to their position relative to these two extremes
Game Definition
“A game is a system in which players engage in an artificial conflict, defined by rules,
that results in a quantifiable outcome.” (Salen and Zimmerman, 2003)
Artificial b/c generally does not have real life consequences
Must have rules
If does not have rules, cannot be described as game
Must be fixed, repeatable, & govern all players who play the game
Quantifiable outcome - something that can be measured
Definition 1: David Parlett
Formal game - has twofold structure based on ends & means
Ends - contest to achieve an objective
Only one of contenders can achieve it, since achieving it ends game
To achieve object is to win
Formal game, by definition - has a winner & winning is “end” of game in both
senses of word, as termination & as object
Means - has agreed set of equipment & of procedural “rules” by which equipment
manipulated to produce winning situation
Definition 2: Clark C. Abt
Game is activity among 2 or more independent decision makers seeking to achieve
objectives in limiting context
More conventional definition - game is context w/ rules among adversaries trying to win
objectives
Definition 3: Johann Huizinga
Free activity standing consciously outside “ordinary” life as “not serious”
Absorbs player intensely & utterly
Activity connected w/ no material interest & no profit can be gained by it
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