IAT 210 Study Guide - Final Guide: Win-Win Game, Emergent Gameplay, List Of Playstation Home Game Spaces

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Document Summary

Iat for final terms and vocab and lists. 4 types of interacivity: cogniive interacivity (interpreive paricipaion) Psychological, emoional and intellectual paricipaion between a person and a system. Ex. complex imaginaive interacion between player and graphic adventure (read book: funcional interacivity (uilitarian paricipaion) Ex. in reading a book lip pages. Funcional, structural interacions with the material components of the system (real or virtual: explicit interacivity (paricipaion with choices) Obvious, intenional interacions like clicking a link, working with choices, programmed events doing something the designers have intended for you to do (ex. rules) Ex. following rules of a board game, using joysick to move pac-man: beyond the object interacivity. Interacion outside the experience of a single designed system itself. Lec 2 culture: play, games and rituals. Either concretely (physically) or abstractly marks the boundary of the game space (ex. Deines a space that is enclosed, separate and temporary. Cheaing is bad; breaking the circle even worse: game as rituals.

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