PSYC 1020H Study Guide - Final Guide: Temporal Lobe, Iowa Gambling Task, Stroop Effect
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2:20 pm: stroop test and conflict resolution. Alien hand: the feeling that one"s hand is possessed by a force outside of ones control. Was designed to assess risk preferences by simulating real-life decision making using uncertainty, rewards, and penalties. Was originally used to compare individuals with prefrontal lesions with healthy individuals. In the game, players are given four decks of cards and an endowment of fake money (e. g. , ). Players are instructed to select cards one at a time and try to lose the least amount of money and win the most. Turning a card results in a reward ( in decks a and b and in decks c and d) or a penalty (large in decks a and b and small in decks c and d). Playing from decks a and b leads to an overall loss, while playing c and d leads to an overall gain.