CRWR 213 Study Guide - Winter 2018, Comprehensive Midterm Notes - Google, Twitter, Podcast

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12 Oct 2018
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CRWR 213
MIDTERM EXAM
STUDY GUIDE
Fall 2018
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Lecture 1
Openness, transparency, participation
People's Platform - explores how ideals are not sufficient if we want to build a
more democratic & durable digital culture
Openness is a suspect concept as openness of Web reflects & even amplifies
real-world inequities as often as it ameliorates
Read chapter 1
Qs to ponder:
What is nature of relationship b/w fiction & tech?
H.G Well's The Time Machine
Idea of time travel had never been documented - Wells changed way people
thought of reality
What is time?
o Time is nothing b/ one more direction, orthogonal to rest
o No one has been able to see it till now - till Time Traveller
o There is no difference b/w Time & any of 3 dimensions of Space except
that our consciousness moves along it
POKEMON GO!
Bent time & space & ripped veil of reality that separates soft from actual, bits
from atoms, virtual from formerly-known-as-real
Landmark on long path w/ multiple origins
Another kind of time travel
o How we could build apps to experience worlds like ancient temples I'd
seen in Burma
o Similarities b/w POKEMON GO & The Time Machine
o Ethical considerations does this mode of play/narrative raise?
It matters?
o Harbinger of future where reality is malleable
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Lecture 1
o Computer-coded apparitions intrude in firmament to entertainment,
inform & alter our behaviour
Role of setting
o Setting of events of story have always mattered
o Where characters are = important b/c who they are
o Enhanced reality technologies --> setting of reader/participant matters
AR
Alfred Korzybyski
o Map Is not the territory
o Maps are 'a' territory - by augmenting them -> primacy of physical
location faces a challenge
o Territory is actually piece of earth augmented by all info related to it
Bear 71 - criticism of our digital age, cry for us to self-examine our use of tech.
o Use tech to criticize itself
o Should all stop & question what we are doing
o The once in future world - book about human + nature
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Document Summary

It matters: harbinger of future where reality is malleable. **tip: use space wisely -> immersion is key. **tip: create story that can adapt to settings: What can"t/what is key to move the plot. We used to say a story began "@ the beginning. " Story begins in first place your audience encounters it. **caution: vr makes some people nauseous - be ware when designing project and think about movement and possibility of feeling nauseous. Invite viewers to experience story through new lens. Consider very 1st moment reader encounters your story - make most of it. Think of every interaction w/ your reader as a story beat. Selecting an animal displays a screen capture from a video feed, fats about creature & ability to tweet as chosen animal. Feeling of immersion is created when reader can put themselves inside the story - empathising w/ your protagonist. Requires robust sense of internal logic within piece.

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