CCT204H5 Study Guide - Summer 2018, Comprehensive Midterm Notes - Thor, Design Thinking, Semiotics
CCT204H5
MIDTERM EXAM
STUDY GUIDE
Fall 2018
CCT204 Design Thinking
Dr. Ann Donar
Monday, May 7, 2018
LECTURE ONE: INTRODUCTION/SYMBOLIC AND VISUAL COMMUNICATION
Announcements
● Lab from 3-4pm
● Course material will be made available on SLATE - hand-in folder for first two weeks
○ Section 1185-44921
Course Description
● Basic concepts and skills of design thinking as an interdisciplinary student
● Emphasizes creative and critical thinking in the design process; provides the student
with the theory and operational skills necessary to solve design problems in the realms
of:
○ Symbolic and visual communication
○ Material objects
○ Environments
○ Organized services and activities
Design has a functional purpose. You cannot just be creative.
Look at each broad area of
design and the design thinking
that goes on each broad area.
Common or unique?
Sheridan values focuses on
innovation and creativity
which are integral to design
thinking. This course will
incorporate techniques that
will help you be more
innovative and creative.
Areas of Design:
1. Visual
2. Industrial
3. Interior/spatial/environment
4. Activities/services
find more resources at oneclass.com
find more resources at oneclass.com
Creativity
● An expression of ideas (every great project starts with a great idea)
○ Ex. music videos
● The ability to use the imagination to develop new and original ideas or things, especially
in an artistic context.
○ Engineers are creative, but they are not interested in aesthetics (the visual
dynamics/aspects and style of a work).
● In design, you need to develop a style appropriate for the context.
● Creating involves relating two normally independent frames of reference (Rowe, 1987)
● Koestler’s idea of isoiatio, a idea hih marries two different frames of reference
to come up with something new (1964)
○ Two mutually incompatible contexts, or bisociation of matrices
● Integrative thinking (Martin, 2009)
○ Two or more opposing ideas transformed into a creative resolution
○ Ex. Wovel - Wheelbarrow and Snow Shovel
Exercise: Two unrelated frame of reference.
● Lighting and Desks - Light underneath shelf of desk, drafting tables
○ How does the light shine through? Is it clear? It is glass? Will it blind your eyes?
Make it translucent to create a soft glow.
● The adjectives that will be used to describe a design. Ex. Soft, harsh, conservative, crazy
Innovation
● Something newly invented or a new way of doing things; a slight change from an old
design or a totally radical idea
● Incremental vs. Breakthrough thinking
○ Incremental - little changes; in small increments. Ex. Phones, car model,
computer programs (ex. Illustrator), iOS, etc.
○ Breakthrough - no precedence. Ex. The first smartphone, electric cars, mobile
payments, the internet, etc.
● Evolutionary vs. Revolutionary Thinking - basically the same as
incremental/breakthrough
Exercise: How can we make incremental or breakthrough changes to bungalow house?
● Incremental: Update material of windows and doors to become a monitor; change form
of the roof (pyramid or slanted roof); colour of the paint; texture (wood, shingles)
find more resources at oneclass.com
find more resources at oneclass.com
Document Summary
Course material will be made available on slate - hand-in folder for first two weeks. Basic concepts and skills of design thinking as an interdisciplinary student. Emphasizes creative and critical thinking in the design process; provides the student with the theory and operational skills necessary to solve design problems in the realms of: Look at each broad area of design and the design thinking that goes on each broad area. Sheridan values focuses on innovation and creativity which are integral to design thinking. This course will incorporate techniques that will help you be more innovative and creative. Areas of design: visual, industrial, interior/spatial/environment, activities/services. An expression of ideas (every great project starts with a great idea) The ability to use the imagination to develop new and original ideas or things, especially in an artistic context. Engineers are creative, but they are not interested in aesthetics (the visual dynamics/aspects and style of a work).