CCT204H5 Study Guide - Summer 2018, Comprehensive Midterm Notes - Toronto, Sheridan College, Mississauga

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CCT204H5
MIDTERM EXAM
STUDY GUIDE
Fall 2018
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CCT204H5F - DESIGN THINKING I (SUMMER 2018)
University of Toronto Mississauga | Sheridan College
Professor Ann Donor
LECTURE NOTES
Notes by Jonathan Ho
Week 1 Lecture 1: Introduction/Symbolic and Visual Communication (May 7, 2018)
Areas of Design
Creativity
Ability to use the imagination to develop new and original
ideas or things in an artistic context.
In design, you need to create a style that is appropriate for the client. You may have your own
style but you want to develop something appropriate for the context.
It is not impossible for great activities to be formed spontaneously; but it is best to aim for
something that has not been done before.
Creating involves relating two normally independent frames of references (Rowe, 1987)
Bringing in two unrelated idea to create something original.
This is the same idea as Koestler's idea of bisociation (1964)
Two mutually incompatible contexts/frames of reference, or bisociation of matrices
Bringing them together to create something new
Integrative Thinking (Martin, 2009)
two or more opposing ideas transformed into creative resolution.
Ex. Bicycle with a shovel (Snow Whuffle)
Combination of a wheelbarrow and a snow shovel
Ex. Lighting + Desk
Drafting tables used for drawing and animation
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Innovation
Something newly invented or a new way of doing things.
Incremental vs Breakthrough thinking; emphasized in design thinking
Incremental Thinking - Making small changes from the existing design; step by step;
done in small increments
ie. Mobile Devices (new iPhones), softwares (Adobe CS1,2,3)
Breakthrough Thinking - No precedent; Significantly different from the
existing/original design
ie. First mobile devices, Mobile payments (ie. Apple Pay), Cryptocurrency
Evolutionary vs Revolutionary thinking
When to use which? Depends on the idea. You can find a breakthrough idea if it works.
At the
brainstorming stage, you shouldn't bring in your preconceived ideas and/or judgements about
design.
ie. An old single-story looking house. How can you change it up?
Incremental
Adding new features to the house,
exterior or interior (ie. garden in front)
Redoing aspects of the house (roof,
windows, doors)
Changing the colour
Breakthrough
Changing the shape, form or
dimensions of the house
Adding more stories (repetition)
Change of the material
Interior designing
(closed design open concept)
Visualization and Sketching. A tool used for design thinking.
Before you start sketching, you need to visualize your idea. The sketching is part of visual thinking,
allowing you to see things that you can't visualize. Sometimes, the design may not appear in the
market.
Working with Constraints
Constraints - Things that stop you from going further; limitations.
ie. budget, monitoring constraints
Make a positive from a negative.
ie. Turning an extremely tiny apartment into a very nice apartment
Design thinking is not about science fiction. Design should be backed by reason, research and
feasibility.
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Document Summary

Week 1 lecture 1: introduction/symbolic and visual communication (may 7, 2018) Ability to use the imagination to develop new and original ideas or things in an artistic context. In design, you need to create a style that is appropriate for the client. You may have your own style but you want to develop something appropriate for the context. It is not impossible for great activities to be formed spontaneously; but it is best to aim for something that has not been done before. Creating involves relating two normally independent frames of references (rowe, 1987) Bringing in two unrelated idea to create something original. This is the same idea as koestler"s idea of bisociation (1964) Two mutually incompatible contexts/frames of reference, or bisociation of matrices. Bringing them together to create something new. Two or more opposing ideas transformed into creative resolution. Combination of a wheelbarrow and a snow shovel. Drafting tables used for drawing and animation.

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