[ITEC 3230] - Midterm Exam Guide - Ultimate 41 pages long Study Guide!

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Experiential: perceive, act and react to events around us. Drive a car, read a book, have a conversation. Automatic processes: things that we do without thinking about them, mostly sensory-motor tasks: Driving, cycling, typing etc: fast, require minimal attention, unavailable to consciousness, not affe(cid:272)ted (cid:271)(cid:455) li(cid:373)ited (cid:272)apa(cid:272)it(cid:455) of (cid:271)(cid:396)ai(cid:374) a(cid:374)d do(cid:374)(cid:859)t (cid:396)e(cid:395)ui(cid:396)e atte(cid:374)tio(cid:374, cannot change easily once learned. Controlled processes: non-automatic need thinking. E. g. mental arithmetic: require attention and conscious control, can change relatively easily compared to automatic ones. Goal 1: use of the interface should capitalize on automatic processes, so that users on conscious thinking focuses on the actual goal they are trying to achieve (e. g. their novel rather than how to type it in) Goal 2: automatic processes are difficult to unlearn, thus once established should better stay as they are (i. e. consistency) Problem-solving, planning reasoning and decision making, learning. Most relevant to interaction design are the first three.

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