MC 2000 Study Guide - Midterm Guide: Newsprint

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18 Jun 2014
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Immersive: line between what is real and not real is dissolving; makes it reality/use of it all the time (virtual worlds; make being alone bearable or not being lonely; ibm is in the process of making meetings on virtual worlds, saves money from flying to the actual meetings, travel; work from home and meet people through virtual worlds; this environment feels real; ibm"s huge offices are very empty, they work through their machines to work and communicate; most of them have never met in real life, they know each other through the virtual world; real and virtual are becoming blurred because the avatars look like an actual person, and the food looks real; studies with children have proven that 50% of children who are told something and see themselves doing it in virtual worlds will believe its true a few weeks later)(people protest war is not a game: virtual war and real war. )

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