04:189:102 Final: Final_Exam_Study_Guide

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Rutgers University
Communication and Information
A L P T U G Okten

FINAL EXAM STUDY GUIDE/CHECKLIST  This study guide will be helpful if you also read lecture handouts AND chapters. After familiarizing yourself with the notions in the study guide, I suggest you to read the chapters and handouts. This guide will be useful as a checklist so that you make sure you do not miss some important aspects of the in-class lectures and chapters. [Reminder: You are not responsible for any articles for the final exam.]  As a reminder, there will be questions from the book chapters. I don’t ask statistical details or graphs. Your book complements our in-class lectures and that is why you should read it.  This study guide significantly narrows down the material you should read for the final exam. This study guide specifies the topics you need to study. Below study guide/checklist will help you to focus on only specific parts of the chapters.  In the below sections, you will see you are only partly responsible for Chapter 3, 6, 15. You are responsible for the whole Chapter 2 and Chapter 16, but the below study guide gives you a framework to narrow that down. You already took a quiz based on Chapter 2. This means that you only have Chapter 16 to study. I hope this helps!  You are responsible for: 1) In-class lectures after the second exam 2) Chapter 2; Chapter 3; Chapter 6 only these pages:196-203; 209-218, 223-225; Chapter 15; Chapter 16 3) Videos: [There will be very broad few questions on the videos. You already wrote essays about those, so you don’t have to do anything else. You’ll be fine.]  Generation Like  Digital Nation  Free Speech for Sale Chapter 2 [along with The Internet Lecture handout]  ARPAnet [p. 42]  Microprocessors [ p. 43]  Fiber-optic cable [p. 44]  ISP [p. 45]  Wiki Web Sites [p. 48]  Telecommunications Act of 1996 [p. 57]  Data mining [p. 62]  Spyware [p. 62]  Cookies [p. 62]  Opt-in or opt-out policies [p. 63]  Digital divide [p. 65]  Net neutrality [p. 66]  Open source software [p. 67] 1 The Internet Lecture Handout:  Cybernetics  Cyberspace (The importance of Sci-Fi & Pop culture)  Memex  Military-industrial-research complex  Computer Lib/Dream Machines  Xanadu  ARPAnet  www [also in p. 44 in Chapter 2]  “what does it all mean” sections in the handout  Eniac  The relationship between the functioning of the messenger boys & customer service people & invisible labor behind all the internet  Analog vs Digital Information Internetworks  Protocols (refer only to the internet lecture, nothing more is necessary) Chapter 3  Chapter 3 talks about Digital Gaming and we did not cover that in our in-class lecture. The reason is that you are already familiar with the arguments made in this chapter from reading Chapter 1 and Chapter 2. This is one of the introductory chapters in the book. We talked about the ideas in this chapter throughout our discussions within other latter chapters. That is why I introduced you a framework about technology and society relations in our in-class discussions to provide you a broader perspective than your book offers.  Yes! You are not required to read the entire chapter 3! Just focus on the key terms below! As a favor to you, I significantly narrowed down the material you should read for this chapter!  Avatar [p. 79]  MMORPGs [p. 81]  Convergence: From Consoles to Mobile Gaming [p. 83-84] [focus on the impact of convergence to the status of gaming industry]  Trolls [p. 90]  Modding [p. 91]  Collective Intelligence [p. 91]  Gamification [p. 99] The “Other” Media Lecture Handout: 2  Social construction of technology  Relevant social groups  Interpretive flexibility  Closure  Why did we talk about bicycles?  Tear gas, tents as objects of meaning and feeling (and other specific examples such as People’s Mic, Talcidman, etc.)  The Burning Man and Networking (as cultural infrastructure) Chapter 6 [please read only these pages in this chapter: 196-203; 209-218, 223-225. No further reading is necessary]  CATV [p. 195]  Narrowcasting [p. 196]  Superstations [p. 197]  Video-on-demand [p. 199]  Pay per view
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