HDCC 105 Study Guide - Fall 2018, Comprehensive Midterm Notes - Youtube, Yemen, Yelp
HDCC 105
MIDTERM EXAM
STUDY GUIDE
Fall 2018
37: P → M
● How do we interface with our current political moment? How can DCC engage in
? →
● Amanda:
○ W →
current moment
○ →
that exist in our current society
○ Designing the game helps you understand how you put a system together
● Mickey (they/them/their):
○ M →
gender
○ How people of color redefine their identities in relation to gender
○ Create digital- → nvey
( →
particular group of people who identify in a particular way)
○ : →
living or past queer people and how to preserve these stories (have the
ephemeral characteristics of dance, but for a long period of time)
○ Intimacy, emotions, and touch
● Jessica:
○ Works around slavery and the African diaspora
○ How enslaved women in Africa, North America, and Caribbean think about
→
○ →
a variety of different ideas
○ →
about you
● Give one example that you wou →
operates through technology or is being combatted:
○ Amanda
■ Physiognomy - science of measuring faces - comes into practice with
creating avatars
■ Making avatars in video games.
■ Facial action coding system
find more resources at oneclass.com
find more resources at oneclass.com
■ FaceGen: Gender on a slider, feminine led to whiter/east asian characters,
masculine led to african/southeast asian characters
○ Mickey:
■ Finding yourself through hashtags
■ → join MoC
○ Jessica:
■ Used @ symbol to encompass all people (latin@), changed to latinx when
@ began being used for mentions on social media, (Twitter in ‘08,
Facebook in ‘09)
■ Masculinize identity by just using Man or -o to signify both men and
women
■ Digital culture has ripple effects on how we think about the world today
● Questions
○ Amanda
■ Is it very difficult to be a videogame scholar?
● Use “whiteness” to get more publicity. Minority groups don’t want
the publicity anymore.
■ Does the idea of having a center of conflict/competition in games create a
toxic culture?
● Is conflict essential to what makes a game?
● “Game” vs “gaming” vs “gamer” as different constructs
■ Issues of gender in machines?
● (Jessica) Computers from tools to companions
● (Jessica) AI is normally gendered as female and is somewhat
racialized - relates to companionship and how we think about
gender and service
○ Mickey
■ Is social media divisive or unifying?
● Both
● Gives us more options for engaging with people from different
groups
● Think about shopping instead of war
● Media images that are supposed to be wholesome cause
controversy (e.g. “spicy latina”, Cheerios commercial example)
● (Amanda) Hashtags/@ symbols have been weaponized (ex.
Russian interference in the election)
● (Amanda) Facebook/social media is engineered to feed you the
content it thinks you want to see instead of exposing you to
different opinions
● “Silos of thought” topic
find more resources at oneclass.com
find more resources at oneclass.com
Document Summary
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