ITM 207 Chapter Notes - Chapter ALL: Discrete Event Simulation, Bytecode, Flight Simulator

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Simulation: a model of a complex system to observe the results o. Systems that are best suited to being simulated are dynamic, interactive, and complicated. Model: it is a representation of the objects and the rules that govern the interactions of the objects: an abstraction of a real system. Expresses change in terms of a set of differential equations that reflect the relationships among the set of characteristics. Discrete event simulation: made up of entities, attributes, and events. Time-driven simulation: model is viewed at uniform time intervals. Concrete simulation: o o represents a real environment. Object-oriented design: a problem-solving methodology that produces a solution to a problem in terms of self-contained entities called objects. Object: a thing or entity that makes sense within the context of the problem. Letting the objects collaborate to solve a problem. 1: abstract the objects with like properties into groups (classes, determine the responsibilities of the group in interacting with other groups.

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