ITM 305 Chapter Notes - Chapter 8: Human–Computer Interaction, User Interface Design, Iterative And Incremental Development

59 views5 pages

Document Summary

User interface: inputs and outputs that directly involve a human user/actor. A dialog that goes on between actor and system. User interface design must focus on entire user experience (human computer interaction - hci) Focus early on users and their work. Metaphor in which objects on a display are manipulated to look like physical objects (pictures) or graphic symbols that represent them (icons) Metaphor in which the visual display is organized into distinct regions, with a large empty workspace in the middle and a collection of tool icons around the perimeter. Metaphor in which data is visually represented as paper pages or forms. Affordance: the appearance of the object suggests its function. Both visible on the display and provides a response to a user action (feedback) Good examples: radio buttons and check boxes. To help users discover hidden" features or objects. Active discovery: mouse hovers, pop-ups, tool tips. Closure on dialogues: end of a series of actions.

Get access

Grade+20% off
$8 USD/m$10 USD/m
Billed $96 USD annually
Grade+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
40 Verified Answers
Class+
$8 USD/m
Billed $96 USD annually
Class+
Homework Help
Study Guides
Textbook Solutions
Class Notes
Textbook Notes
Booster Class
30 Verified Answers

Related Documents