SOC 500 Chapter Notes - Chapter Articles: Chat Room, Virtual Reality, Subculture
Document Summary
Rave and straightedge, the virtual and the real: exploring online and offline. Experiences in canadian youth subcultures (wilson & atkinson, 2005) Youth cybercommunities have begun to be studied more due to the increase in media and technological influence on youth. Arguments that subcultures tend to be portrayed in popular media as troubled/troubling, or chic and cool, both lead groups to be censored and labelled. Some arguments say that youth"s subcultural ideas position the media, and other say that the media is instrumental in the congregation of youth and therefore the formation of subcultures. Studies unveiling the sometimes resistant readings that consumers make of popular culture texts are linked to subculture-media tradition. Studies show that experiments with online identities are part of developing ones offline selves; connection between internet support communities and face-to-face support; and how the internet is a part of everyday life, and not abstracted from it.