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Chapter 16

PSYC 3610H Chapter Notes - Chapter 16: Equivalence Class


Department
Psychology
Course Code
PSYC 3610H
Professor
Shawn Carter
Chapter
16

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Chapter 16
Generality
Trained behaviour transfers from training situation to natural environment
Training leads to development of new behaviour that has not been specifically trained
Trained behaviour is maintained in the natural environment over time
Stimulus Generalization
Beh. becomes more probable in the presence of the stimulus or situation as a result of having been
reinforced in the presence of another stimulus or situation
o Physical similarity
o Stimuli in common-element stimulus class
o Stimuli in stimulus equivalence class
Set of dissiilar stiuli that soeoe lears to group or atch together 3 vs. III vs. …
Response Generalization
Beh. more probable in the presence of a stimulus or situation as a result of another beh. having been
strengthened in the presence of that situation
o Considerable physical similarity of responses
o Minimal physical similarity of responses
o Functionally equivalent responses
Diff responses that produce the same consequences (cooking dinner diff methods,
food produced)
Behavioral momentum (as a result of reinforcement, probability of other functionally
equivalent responses increases)
Programming
Two important situations: training situation & target situation (where we want the generality to occur)
The more physically similar the training and target situations are, the more stimulus generalization will
occur
Programming Operant Stimulus Generalization
1. Train the target situation (want the final stages to be in a situation as close to target as possible)
2. Vary the training condition (greater variety of stimuli during training = greater prob of stimuli being
present in target situation)
3. Program common stimuli (use stimuli that are present in both training & target settings)
4. Train sufficient stimulus exemplars (training occurs in large # of situations and to large # of stimuli)
Programming Operant Response Generalization
1. Train sufficient response exemplars (programming for generality of plural) (stars, star)
2. Vary the acceptable response during training (creativity)
Programming Operant Behavior Maintenance
Want beh. to last
Depends upon whether beh. will continue to be reinforced
Behavioral trapping (design program so it matches the contingencies available in natural enviro.) (beh.
will be trapped/maintained by natural environment)
Change the beh. of ppl in the environment
find more resources at oneclass.com
find more resources at oneclass.com
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