SOC225 Chapter Notes - Chapter 2: Angela Mcrobbie, Moral Panic, Gender Role

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Games in the 70s was an adult pastime and appeared in bars and nightclubs. Since the beginning of the 20th century, the introduction of every communication medium has caused a moral panic centered on teens. Fredric wertham"s seduction of the innocent claims that reading comic books turned innocent boys into delinquents and criminals. When it first appeared there was a stereotype that only teenagers play video games (specifically teenage boys: the media also stated that boys were biologically hardwired for violent video games. The alignment of gender, age, and deviance produces a simple yet powerful sound bite: video games turn boys into violent criminals: reinforces stereotypes: only teenage boys play video games, and they play games because they enjoy violence. Online games combine 2 moral panics worry about video games and fear of the. Internet: the emergence of online games is what allowed the moral panic of video games to continue into its third decade.

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