SOC102H1 Chapter Notes -Gerhard Lenski, Social Inequality, Christopher Jencks
Document Summary
Milton bradley: one of his first lithographic works was a portrait of abraham lincoln without his beard. Invented the checkered game of life in 1860. Players could end on a square called happy old age. Players passed over squares named after risky life-states (e. g. , crime, politics, college) Remained steadily popular for a whole century. Reuben klamer: redesigned and reintroduced as the modern game of life in 1960. Most of us strive for survival, success, and equality. Most of us can relate it to our own lives by making choices that determine our fate: repeatedly updated to reflect changes in the broader economic and cultural milieux. The income a player could earn was raised to reflect rising real-life prices. Life tiles were added to represent new kinds of life accomplishments. Players could receive rewards for making socially useful decisions (e. g. , recycling, learning cpr: real life is different from the game of life.