EECS 1520 Chapter Notes - Chapter 14: Fluid Mechanics, Landfall, Tropical Cyclone Forecast Model

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EECS 1520 Full Course Notes
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EECS 1520 Full Course Notes
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Chapter 14: simulation, graphics, gaming and other applications. Simulation developing a model of a complex system and experimenting with the model to observe the results. Systems best suited to being simulated: dynamic, interactive and complicated. Model abstraction of a real system; a representation of objects within a system and the rules that govern the behavior of the objects. Indentify small subset of characteristics/features that are suicient to describe behavior under investigation. Goal to build simplest model that describes relevant behavior. Treat time as continuous and express changes in terms of set of diferential equations that relect relationships among set of characteristics. Entity representation of some object in the real system that must be explicitly deined. Attribute some characteristic of a particular entity. Queuing system discrete-event model that uses random numbers to represent the arrival and duration of events. Made up of servers and queues of objects to be served.

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