SOC 3312 Chapter Notes - Chapter 3: Video Game Addiction, Frank Tannenbaum, Symbolic Interactionism

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Introduction: to constructionist sociologists, video game addiction is not deviant as an act. Labeling theory: developed in the early 1960s by becker, erikson, kitsuse, prus, and grills. Identity-stabilizing model of deviance: the process of becoming a secondary deviant: when people are forced by society to see themselves as deviants, they become secondary deviants by repeatedly engaging in deviation as a way of life. Consequences for the labeler: enhanced social order, distinction between good and evil, example: increased solidarity among students following a shooting. Evaluating labeling theory: does not explain what causes deviance in the first place, explains how labeling causes secondary deviance. Phenomenological theory: alfred schutz (1962, new version of symbolic interactionism, delves into people"s subjectivity (a phenomenon): consciousness, perception, attitudes, feelings, and opinions about deviance, all kinds of people are highly subjective in constructing, defining, or interpreting deviance. Ethnography: an application of phenomenology: ethnography: an analysis of how subjects feel and think about their deviance, themselves, and others.

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