LGST 240 Chapter Notes - Chapter 1: Game Design

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Ross smith turned a boring quality-check task of testing software into a game: leaderboard, people considered the work enjoyable and addicting. The company knows who they are, and they interact with each other on a regular basis. Players may have diverse perspectives and interests, but they share the company culture and a desire for advancement and status within the organization. Behavior change (individuals: the motivational gamification must. Personal benefit dynamics of interact with the firm"s existing management and reward structures. There must be some novel motivation (i. e. chance to win an employee award or opportunity to learn new skills) Gamification- the use of game elements and game- design techniques in non-game contexts: game elements. With gamification, you can and should tweak game elements to make the experience more engaging or to target certain business objectives: game-design techniques. You can"t just implement badges and a leaderboard and expect traffic to increase.

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