LGST 240 Chapter Notes - Chapter 1: Social Enterprise, Jane Mcgonigal, Games World

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Gaming can make a better world by jane mcgonigal. If we want to save poverty, obesity, global climate change, we need to play 21 billion hours a week of games. Epic win - an outcome that"s so positive that you didn"t even know was possible until you achieved it. We"re not as successful, collaborative, and inspired in real life as we are in games. If we devote 10,000 hours to whatever, we"ll become geniuses at it. We trust that they"ll spend time to play with us, abide by rules, value the same goals, stay with the game until the end. It build trust and bonds: blissful productivity- we"re happier working hard than hanging out. Gamers: epic meaning- gamers love awe-inspiring missions are willing to work hard. All these add up to: super-empowered hopeful individuals- individuals who believe they are capable of changing the (virtual) world. Today, we"re using games to escape the real life and all its poverty and imperfections.

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