LGST 240 Chapter Notes - Chapter 1: Warren Spector, Shigeru Miyamoto, Peter Molyneux
Document Summary
As a game designer, you must look at the game from the perspective of the player and focus on providing a premium player experience. As a game designer, you must evolve your game into more than you originally envisioned. Play a game and observe myself as i play. Write down that i"m doing and feeling. Create a 1 page of detailed notes about my behaviors and actions. Do the same thing while watching a friend play the same game. Someone who communicates clearly and effectively with others who will be working on the game. You will have to sell your game to many before it hits shelves, so you will need good language, a clear vision, and a well-conceived presentation. Good teamwork, as game designing involves a diverse group. Someone who works well under pressure and understands that changing one thing may cause a change in everything that comes after it.