CMN 140 Lecture 9: CMN 140 - Lecture 9

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8 Mar 2017
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Lecture 9 - 2/14 - interactive media - chapter 12. Key idea: interactive mass media are platforms that attract audiences who want to create and shape their own media experiences as they interact with other users. Either for purposes of 1) competition or 2) cooperation. Created for free even, and often pay to access content through subscription fees. But they are not like other media because : no conventional narrative, players construct their own stories. The designing of a new electronic game is a very risky business. The process of electronic game design involves nine steps. Force players to be in highly attentive state. Creates heightened sense of power & sense of wonder. There are 3 fundamental decisions about the game design: category of play, agon a struggle or contest. Competition is the focus and leads to enjoyment: alea risk, uncertainty, mimicry imitate, copy. Role playing, make believe, players take on a new identity: ilinix whilrpool.

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